Palworld allows you to configure how much damage a player deals and how much damage a player takes by adjusting server configuration values. In this guide, you will learn how to edit the correct configuration file on your ZAP-Hosting game server, change the damage and defense multipliers, and apply the changes correctly.
In the PalWorldSettings.ini file, locate the following configuration entries.
| Config Key | Function | Default Value |
|---|---|---|
PlayerDamageRateAttack | Controls how much damage a player deals | 1.000000 |
PlayerDamageRateDefense | Controls how much damage a player takes | 1.000000 |
These values are usually found in the main options block of the file.
Use the following example as a reference:
PlayerDamageRateAttack=1.000000
PlayerDamageRateDefense=1.000000
If these values already exist, just change the numbers. If your file uses a long options line, carefully edit the existing entries without removing commas, brackets, or adjacent values.
| Value | Effect |
|---|---|
Higher PlayerDamageRateAttack | Players deal more damage |
Lower PlayerDamageRateAttack | Players deal less damage |
Higher PlayerDamageRateDefense | Players take less effective damage, depending on game balance, usually used as a multiplier for damage received |
Lower PlayerDamageRateDefense | Players take more damage |
Understand the defense multiplier
PlayerDamageRateDefense affects the multiplier for damage received by the player. A lower value means the player takes more damage, while a higher value reduces the relative threat depending on server balance. Always test your settings after changes.
After editing PalWorldSettings.ini, save the file in the ZAP-Hosting Configuration tab area.
Then restart your Palworld server so the new damage settings take effect.
| Action | Required |
|---|---|
Save PalWorldSettings.ini | Yes |
| Restart server | Yes |
| Execute in-game command | No |
| Manually run console command | No |
Restart required
Changes to PlayerDamageRateAttack and PlayerDamageRateDefense only reliably apply after a server restart.
