Minecraft Skin Editor: create a skin online for free
Use the Minecraft Skin Editor to create your own skin or edit an existing one: choose Classic or Slim, paint pixel by pixel on the base and overlay layers, check everything on the rotatable 3D model, and save it as a 64×64 PNG. Free, with no sign-up or upload required—the editor runs entirely in your browser.
Built by Luca Stanek
Skin ready? Show it to your friends on your own Minecraft server.
Click and drag on the texture to paint.
Live preview — drag to rotate, scroll/pinch to zoom.
A template replaces the current texture—Undo restores it.
Features
What the Minecraft Skin Editor can do
The essential features for creating your own Minecraft skin—right in your browser.
How a skin texture is structured
A Minecraft skin is a flat 64×64-pixel PNG. It contains every side of each body part—head, torso, both arms, and both legs—like an unfolded box. The editor’s grid shows where each surface is, and hovering over one displays its name below.
Edit base and overlay separately
The base layer should be completely filled in. The overlay (hat, jacket, sleeves, pants) can have gaps and sits slightly above the body. This gives hats, hair, and jackets depth. Use the layer selector to lock the other layer against accidental painting.
Brush, Fill, Eyedropper and symmetry
The Brush paints at a width of 1, 2 or 3 pixels, Fill colors a connected area on one side of a body part, and the Eyedropper picks a color from the skin. Choose colors with the color picker, a hex code or the palette; recently used colors stay close at hand. With “Symmetrical painting,” each stroke is mirrored onto the other side of the body, or across the center of the head and torso. Undo and Redo also work with Ctrl+Z and Ctrl+Y.
Check from all sides
The 3D preview updates with every stroke. Rotate the model, try walking, running or waving, and hide the overlay to check the base. You can also take a closer look at the finished skin in the Skin Viewer.
How it works
How to create a Minecraft skin in your browser
No download or drawing software needed—create your own Minecraft skin in five steps.
Step 1
Choose a starting point
Under “Template as starting point,” choose Blank, Steve style, Alex style or Color template—or import your existing skin as a PNG (64×64 or 64×32 pixels).
Step 2
Set the model
Under “Model,” select Classic (wide arms, 4 pixels) or Slim (narrow arms, 3 pixels).
Step 3
Choose a tool, color and layer
Choose the Brush, Eraser, Fill or Eyedropper tool, a color from the palette or a hex code, and a brush size from 1 to 3 px. Decide whether to paint on all layers, only the base or only the overlay, and turn on “Symmetrical painting” if needed.
Step 4
Paint and check in 3D
Click and drag on the 64×64 texture. The 3D preview shows every stroke instantly: rotate the model, try walking, running or waving, and hide the overlay to check the base. Use Undo to fix mistakes.
Step 5
Save as PNG
Click “Save skin as PNG.” In Java Edition, upload the file under “Skins” in the Minecraft Launcher or on minecraft.net. In Bedrock Edition, import it in the Character Creator.
Your skin, your server
Show your crew your new skin
On your own Minecraft server, you decide who can play and how it looks. Get started in seconds, install Modpacks with one click, and invite friends.
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FAQ
Frequently asked questions about Minecraft Skin Editor
Quick answers about skin formats, layers, privacy and using your skin in-game.
The Skin Editor is free and works without an account or installation. It runs entirely in your browser: neither the texture nor an imported skin leaves your device, and your skin is not sent to a server.
Choose a template to start from (Blank, Steve style, Alex style or Color template), or import an existing skin as a PNG. Then paint directly on the flat texture with the Brush, Fill and Eyedropper tools, and check the result live on the 3D model beside it. Finally, save the skin as a PNG file.
Classic (Steve) has arms 4 pixels wide; Slim (Alex) has arms 3 pixels wide. Both use a 64×64-pixel texture, but the arm areas are one column narrower on Slim. You can switch between them under “Model” at any time and immediately see how the skin looks.
Each body part has two layers: the base and a second overlay layer that sits slightly above it. On the head it's called the hat; on the torso, the jacket. There are also sleeves and pant legs. The overlay is great for hair, hats, jacket collars or glasses because it stands out from the body and can be transparent. Use the layer selector above the texture to paint only on the base or only on the overlay; you can hide the overlay in the 3D preview.
Yes. Import your PNG and keep painting. A Minecraft skin is 64×64 pixels. The editor automatically converts older 64×32 skins to 64×64, including the left arm and leg. For 64×64 skins, it detects whether they're Classic or Slim. The editor rejects other image sizes, such as 128×128 HD skins, with an error message.
When you click “Save skin as PNG,” your browser downloads minecraft-skin.png, usually to your Downloads folder. In Java Edition, upload it under “Skins” in the Minecraft Launcher or in your profile on minecraft.net. In Bedrock Edition, import it as a custom skin in the Character Creator. Exact menu names may change with updates.
The Skin Editor is a pixel editor: you paint your skin yourself; there's no AI feature. To start from an image or photo, use the Image to Minecraft Skin Converter. You can send the resulting skin straight to the Skin Editor to add details.
On online-mode servers, Minecraft gets your skin from your Mojang account — upload it there so all players can see it. Offline-mode servers have no account to provide the skin. There, plugins like SkinsRestorer distribute skins to players. If you run your own server, you control this yourself.
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