Want to optimize your GTA5 mod textures and reduce their size without losing quality? In this guide, we'll show you how to effectively compress textures to under 16 MB. With a few simple steps and the right tools, you can improve your game's performance and save storage space. This also helps prevent potential issues like this:
Asset hevo/hevo.ytd verwendet 166.0 MiB physischen Speicher. Überdimensionierte Assets können und werden zu Streaming-Problemen führen (Modelle laden/rendern nicht, bekannt als 'Texture Loss', 'City Bug' oder 'Streaming isn't great').
After you've edited and resized all the textures, replace the old textures in your mod with the new, compressed versions. You'll see that the compressed textures are significantly smaller, which not only saves storage space but also improves your game's performance.
| Description | Original Texture Dictionary | Compressed Texture Dictionary | X times better |
|---|---|---|---|
| Compressed size | 11,8 MB | 1,23 MB | 9,6x |
| Uncompressed size | 164 MB | 11 MB | 14,9x |
| Virtual memory | 0,05 MiB | 0,05 MiB | - |
| Physical memory | 166,00 MiB | 10,69 MiB | 15,5x |
Don't forget to test the textures in-game. If you run into any issues, you can always restore individual textures to their original size or use the original .dds files.
