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FiveM: Optimize Textures

Learn how to optimize GTA5 mod textures to reduce their size and improve performance → Find out more

10 November 20262 min read0 Views0 helpful

Introduction

Want to optimize your GTA5 mod textures and reduce their size without losing quality? In this guide, we'll show you how to effectively compress textures to under 16 MB. With a few simple steps and the right tools, you can improve your game's performance and save storage space. This also helps prevent potential issues like this:

Code
Asset hevo/hevo.ytd verwendet 166.0 MiB physischen Speicher. Überdimensionierte Assets können und werden zu Streaming-Problemen führen (Modelle laden/rendern nicht, bekannt als 'Texture Loss', 'City Bug' oder 'Streaming isn't great').

Finishing up

After you've edited and resized all the textures, replace the old textures in your mod with the new, compressed versions. You'll see that the compressed textures are significantly smaller, which not only saves storage space but also improves your game's performance.

DescriptionOriginal Texture DictionaryCompressed Texture DictionaryX times better
Compressed size11,8 MB1,23 MB9,6x
Uncompressed size164 MB11 MB14,9x
Virtual memory0,05 MiB0,05 MiB-
Physical memory166,00 MiB10,69 MiB15,5x

Don't forget to test the textures in-game. If you run into any issues, you can always restore individual textures to their original size or use the original .dds files.

FAQ

Frequently asked questions

OpenIV and XnResize.
Open your mod's .ytd file in OpenIV and select “Export all textures” at the bottom left.
Drag the exported .dds files into XnResize, set the width and height to percentages in the Action tab, then reduce them to 50% of their original size while preserving the aspect ratio.

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