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FiveM Script Generator: create a FiveM script with AI

Use this FiveM Script Generator to create a FiveM script with AI, without writing code yourself. Describe what your resource should do in your own words, such as “an /heal command for admins only with a 30-second cooldown”. The AI writes the client and server Lua scripts, fxmanifest.lua is generated automatically, and you download everything as a .zip for your resources folder. Free, with no sign-up required: three generations per 24 hours.

Built by Luca Stanek

Resource built? Run it on your own FiveM server.

ZapX Resource Maker

FiveM · Lua · fxmanifest

0/4000

AI follow-up questions are free — only actual generations count.

Inspiration

Resource ideas to try

One click adds the idea to the generator—customize it, then submit it yourself.

  • €0

    No registration, no credit card

  • 3×

    Generations per 24 hours

  • Lua · NUI

    Client, server, and shared scripts

  • .zip

    fxmanifest.lua automatically generated and checked

Features

What your resource can do

  • Custom commands with arguments, cooldowns, and admin permissions

  • Client-server events, such as joins, deaths, or custom triggers

  • Interfaces and HUDs with NUI (HTML, CSS, and JavaScript)

  • Teleports, vehicle spawns, health, weather and time of day

  • Chat messages, announcements, and automatic server notices

  • Server-side validation of client input – never trust it blindly

Guide

How to create a FiveM script with the generator

From idea to running resource on your server, without writing Lua yourself.

  1. 1

    Step 1

    Describe your idea

    Describe what your script should do in your own words in the input field—for example, commands, events, a HUD or a menu. You can also click one of the example ideas to add it to the input field, then adjust it.

  2. 2

    Step 2

    Generate resource

    Click “Generate resource”. If the AI needs more information, it asks a follow-up question first, which does not count as a generation. It then writes the client and server Lua scripts, and fxmanifest.lua is generated automatically from the files.

  3. 3

    Step 3

    Adjust and download

    Ask for changes in the chat while you still have generations left. Each change that produces new code creates a new version and counts as a generation. “Build & download” checks the structure and file paths, then packages the resource as a .zip.

  4. 4

    Step 4

    Extract to the resources folder

    Extract the .zip into your FiveM server's resources folder. It contains a folder named after the resource, with fxmanifest.lua and subfolders such as client/ and server/.

  5. 5

    Step 5

    Start via server.cfg

    Add “ensure <Resource-Name>” to your server.cfg and restart the server.

  6. 6

    Step 6

    Test on a test server first

    The Lua code isn't run on a FiveM server before download. Test the resource on a test server before using it on your live server.

Good to know

Where your code runs – and its limitations

A FiveM resource has server and client components. The AI separates them properly for you.

Server scripts

Run only on your FiveM server — rules, permissions, and anything that must not be tampered with.

Client Scripts

FiveM automatically downloads it to players' PCs when they connect. No one needs to install anything.

What the generator doesn't do (yet)

  • Frameworks: ESX and QBCore (including Qbox), or standalone without a framework – others are not supported
  • No custom models, vehicles, maps, or textures — scripts only
  • Database only with ESX or QBCore (via oxmysql) – without a framework, the resource saves data as a JSON file in its folder

After downloading

More FiveM tools for your resource

FAQ

Frequently asked questions about the FiveM Script Generator

Quick answers about pricing, Lua, installation, frameworks, and generator limitations.

Yes. Without an account or credit card, you get three generations within 24 hours. Only responses that actually generate code count; AI follow-up questions are free. Saved projects, unlimited changes, and one-click deployment are available in the full builder with ZapX Pass.

The generator's scripts are written in Lua, and fxmanifest.lua enables Lua 5.4. Client scripts go in client/ and run on the player's machine; server scripts go in server/ and run on your server; shared scripts go in shared/ and run on both sides. If your script needs its own interface, NUI files in HTML, CSS and JavaScript are added under html/. The fxmanifest.lua is generated automatically from these files.

Download the .zip and extract it to your server’s resources folder. Then add “ensure <Resource-Name>” to your server.cfg and restart the server.

Yes. If you don't specify a framework in your description, the AI first asks whether your server uses ESX, QBCore (including Qbox) or neither. With ESX or QBCore, the resource accesses the framework's money, items, jobs and character names, optionally with ox_lib, ox_target or ox_inventory. Dependencies are added to fxmanifest.lua automatically. Without a framework, the resource is standalone and runs on any FiveM server.

It only writes scripts: no custom models, vehicles, maps or textures. The resource uses a database only with ESX or QBCore (via oxmysql); without a framework, it saves its data as a JSON file in its own folder. It does not support frameworks other than ESX and QBCore. A resource can contain at most 20 files and 512 KB of source code.

No one can guarantee that. Before download, the structure, file paths and size are checked automatically. If a static check finds common errors in the Lua code, the AI revises it once. The code isn't executed during these checks. Test the resource on a test server first, as you would with any AI-generated code.

A general chatbot can write Lua code for you, but you'd still need to create the files, folders and fxmanifest.lua yourself. This generator puts the scripts directly in client/ and server/, generates fxmanifest.lua automatically, checks the structure and gives you a .zip for your resources folder.

Your preview is tied to your browser and is not publicly accessible. For permanently saved, private projects, use the full Builder with ZapX Pass.

Any more questions?

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