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Discover how the death penalty works on your Hytale game server → Learn more now
10 November 20263 min read1 Views0 helpful
Introduction
On a Hytale game server, the death penalty determines how players are affected upon dying. This setting controls the extent to which player progress, items, durability, or other gameplay consequences apply after death.
Info
Early Access Notice
Hytale was released on January 13, 2026, and is currently in Early Access. Since the game is still in active development, server software, configuration files, modding support, and installation processes may continue to change.
FAQ
Frequently asked questions
The main setting is ItemsLossMode with values None (players keep all items), All (all items are dropped on death), or Configured (percentage-based item loss controlled by other settings).
It applies only when ItemsLossMode is set to Configured and defines what percentage of each item stack is lost upon death.
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Hytale
Available Death Penalty Settings
The death penalty settings regulate how a player's death affects inventory contents and item durability. These options allow you to define whether items are kept, partially lost, or completely dropped, as well as how much durability items lose upon death.
The following configuration options are available:
ItemsLossMode
This setting defines the general behavior for item loss after death.
Possible values are:
None – Players keep their entire inventory after death
All – All items are dropped upon death
Configured – Item loss is controlled by percentage through additional settings
ItemsAmountLossPercentage
This value is only applied if ItemsLossMode is set to Configured.
It defines what percentage of each item stack is removed upon death.
Example: A value of 50.0 means half of each stack is lost.
ItemsDurabilityLossPercentage
This setting controls how much durability items lose upon death.
The value is a percentage of the current durability, ensuring death has consequences without completely removing items.
Together, these settings allow fine-tuning of how lenient or harsh death is on your server.
Careful adjustment ensures a balanced experience that fits the desired difficulty and playstyle.
Configuring the Death Penalty
You can find the death penalty settings in your server’s main config.json. These values are loaded at server start and apply globally to all players.
In the configuration file, the death-related settings are part of the gameplay configuration. To add or change the death penalty, locate the following line in config.json:
Code
"GameplayConfig": "Default",
This entry defines the active gameplay configuration profile. The death penalty configuration is inserted directly below this line as a new block. Once you find this line, add the death config block to define how respawn and item loss are handled:
In this configuration, the server uses the Configured loss mode, meaning item loss is controlled by percentage.
When a player dies, half of each item stack is removed and items lose 25 percent of their current durability.
If you want no item loss at all, set the loss mode to None; then the percentage values are ignored:
Code
{
"ItemsLossMode": "None"
}
For a harsher experience where all items are dropped on death, the configuration can look like this:
Code
{
"ItemsLossMode": "All"
}
After changing the config.json, the server must be restarted for the changes to take effect.
It is recommended to verify the behavior in-game after restart to ensure the death penalty matches the desired difficulty.
Conclusion
With the configured death penalty, you now have a clear overview of how player deaths are handled on your Hytale game server. If you have further questions or need assistance, our support team is available daily! 🙂
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