Hytale Sound Database
Listen to Hytale sounds, ambient audio and music right in your browser—with event IDs, variants, technical details and the items, blocks and NPCs that trigger each sound.
Built by Justin Schuessler
Free, no sign-up required: search, listen and copy event IDs.
Found the sound you were looking for? Hear it live on your own server.
1633 sounds found
Ability Chainhook Hit
SFX_Ability_Chainhook_Hit
Ability Chainhook Shot
SFX_Ability_Chainhook_Shot
Ability Chainhook Shot Local
SFX_Ability_Chainhook_Shot_Local
Ability Charged Shot Charge
SFX_Ability_Charged_Shot_Charge
Ability Charged Shot Charge Local
SFX_Ability_Charged_Shot_Charge_Local
Ability Charged Shot Crack
SFX_Ability_Charged_Shot_Crack
Ability Charged Shot Crack Local
SFX_Ability_Charged_Shot_Crack_Local
Ability Charged Shot Impact
SFX_Ability_Charged_Shot_Impact
Ability Charged Shot Impact Light
SFX_Ability_Charged_Shot_Impact_Light
Ability Charged Shot Launch
SFX_Ability_Charged_Shot_Launch
Ability Charged Shot Launch Local
SFX_Ability_Charged_Shot_Launch_Local
Ability Enrage
SFX_Ability_Enrage
Ability Enrage Local
SFX_Ability_Enrage_Local
Ability Ground Slam Impact
SFX_Ability_Ground_Slam_Impact
Ability Ground Slam Spike Erupt
SFX_Ability_Ground_Slam_Spike_Erupt
Ability Ground Slam Wave
SFX_Ability_Ground_Slam_Wave
Ability Poison Imbue
SFX_Ability_Poison_Imbue
Ability Poison Imbue Local
SFX_Ability_Poison_Imbue_Local
Ability Wind Strike Imbue
SFX_Ability_Wind_Strike_Imbue
Ability Wind Strike Imbue Local
SFX_Ability_Wind_Strike_Imbue_Local
Ability Wind Strike Imbued Loop
SFX_Ability_Wind_Strike_Imbued_Loop
Ability Wind Strike Slash
SFX_Ability_Wind_Strike_Slash
Alchemy Bench Close
SFX_Alchemy_Bench_Close
Alchemy Bench Craft
SFX_Alchemy_Bench_Craft
Alchemy Bench Open
SFX_Alchemy_Bench_Open
Antelope Alerted
SFX_Antelope_Alerted
Antelope Death
SFX_Antelope_Death
Antelope Hurt
SFX_Antelope_Hurt
Antelope Run
SFX_Antelope_Run
Antelope Walk
SFX_Antelope_Walk
Arcane Workbench Close Local
SFX_Arcane_Workbench_Close_Local
Arcane Workbench Craft
SFX_Arcane_Workbench_Craft
Arcane Workbench Open Local
SFX_Arcane_Workbench_Open_Local
Arena Floor Detonate
SFX_Arena_Floor_Detonate
Armour Bench Close
SFX_Armour_Bench_Close
Armour Bench Craft
SFX_Armour_Bench_Craft
Armour Bench Open
SFX_Armour_Bench_Open
Arrow FullCharge Hit
SFX_Arrow_FullCharge_Hit
Arrow FullCharge Miss
SFX_Arrow_FullCharge_Miss
Arrow HalfCharge Hit
SFX_Arrow_HalfCharge_Hit
Arrow HalfCharge Miss
SFX_Arrow_HalfCharge_Miss
Arrow NoCharge Hit
SFX_Arrow_NoCharge_Hit
Arrow NoCharge Miss
SFX_Arrow_NoCharge_Miss
Arrow Whistle
SFX_Arrow_Whistle
Avatar Powers Disable
SFX_Avatar_Powers_Disable
Avatar Powers Disable Local
SFX_Avatar_Powers_Disable_Local
Avatar Powers Enable
SFX_Avatar_Powers_Enable
Avatar Powers Enable Local
SFX_Avatar_Powers_Enable_Local
Axe Crude Impact
SFX_Axe_Crude_Impact
Axe Crude Swing
SFX_Axe_Crude_Swing
Axe Iron Impact
SFX_Axe_Iron_Impact
Axe Iron Swing
SFX_Axe_Iron_Swing
Axe Special Impact
SFX_Axe_Special_Impact
Axe Special Swing
SFX_Axe_Special_Swing
Axe Stone Trork Hit
SFX_Axe_Stone_Trork_Hit
Axe Stone Trork Miss
SFX_Axe_Stone_Trork_Miss
Bat Alerted
SFX_Bat_Alerted
Bat Death
SFX_Bat_Death
Bat Hurt
SFX_Bat_Hurt
Battleaxe T1 Block Impact
SFX_Battleaxe_T1_Block_Impact
How it works
Using the Hytale Sound Database
Search, listen, and look up uses — no account needed.
Step 1
Find sound
Enter a name or event ID in the search, or choose a category: Weapons, NPCs, Blocks, Footsteps, UI, Ambient, Music or Other.
Step 2
Narrow the list
Choose a subcategory, show only sounds with known uses, and sort by name, duration or usage.
Step 3
Listen
Use the play button on a card to hear a variant immediately. Adjust the volume above the list.
Step 4
Play the event as it sounds in-game
On a sound event's detail page, you can play each variant separately or use “Play event” to play the full event with randomized variant, volume and pitch.
Step 5
Look up usage
The detail page shows technical details and, under “Used by,” the items, blocks or NPCs that trigger the sound, with links to the item database.
Step 6
Copy event ID
Click the ID badge to copy the event ID to your clipboard, for example for your server config or the /sound command.
What to expect
Hytale sounds, music and sound events in one place
The Hytale sound database is a free catalog of sounds from Hytale: sound effects for weapons, NPCs, blocks and footsteps, ambient sounds and in-game music. You can listen to every entry right in your browser and see its event ID, technical details and the items and NPCs that trigger it.
What triggers the sound
For each sound event, the detail page lists the items and blocks, NPCs and ambient entries that play it. If the server files contain no association, the page says so instead of guessing.
Hytale music with zones and conditions
In the Music category, you can listen to the soundtrack one track at a time. Each detail page shows the zone, the conditions under which the track plays in-game and the playlists it belongs to.
Technical details for each event
Event volume and pitch, layers and variants, attenuation, maximum audible range in blocks, simultaneous instances and the original file's audio format.
Removed sounds and build history
Use the “Removed” toggle to listen to sounds from older Hytale builds. Each detail page shows what changed in each build.
Explore more
More Hytale tools
Item database
Searchable overview of Hytale items with authentic icons, recipes and known sources—straight from the official game, completely free.
Built by Justin Schuessler
Server Configuration Generator
Describe your config.json settings to the ZapX AI Agent in your own words, or set each option manually—with a live preview for your rented Hytale server.
Built by Florian Galz
Mob database
Searchable overview of all Hytale creatures, including health, damage, stance, locations, and drops — straight from the official game and completely free.
Built by Justin Schuessler
Command reference
NewHytale server and console commands with syntax, subcommands, arguments and aliases—searchable and filterable by category, directly from the game files.
Built by Justin Schuessler
FAQ
Frequently asked questions
Quick answers about the Hytale sound database.
Sound events from the Hytale dedicated server package and their audio files, plus the game's ambient sounds and music. For each sound, you can see its event ID, variants, volume, pitch, audible range and the game files that trigger it.
Yes. You can search for sounds and music for free, without an account, and listen right in your browser.
No, there is no download button. You can only listen to and look up sounds and music in your browser here.
Open the sound's detail page and click its ID badge, for example SFX_Sword_T2_Swing. This copies the event ID to your clipboard in the format expected by configs and the /sound command in the console.
The game plays an event, not a single file. An event can have multiple layers and variants, randomizes its variant, volume and pitch each time it plays, and has a fixed range. The “Play event” button reproduces this behavior, but does not simulate distance or 3D position.
The detail page shows this under “Used by”: items and blocks, NPCs, ambient entries and other game files that reference the event. These associations come from the server files, not guesswork. If the files do not reference a sound—especially creature voices, UI sounds and test files—the detail page explicitly says so.
Yes, in the Music category. A track's detail page also shows which zone and conditions it plays under in-game, and which playlists it belongs to.
Yes, use the “Removed” toggle above the list. You can still listen to sounds from older Hytale builds that have since been removed. Each sound’s detail page also shows what changed in each build.
Any more questions?
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