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Hytale
Free tool

Hytale Sound Database

Listen to Hytale sounds, ambient audio and music right in your browser—with event IDs, variants, technical details and the items, blocks and NPCs that trigger each sound.

Built by Justin Schuessler

Free, no sign-up required: search, listen and copy event IDs.

Found the sound you were looking for? Hear it live on your own server.

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1633 sounds found

Ability Chainhook Hit

SFX_Ability_Chainhook_Hit

OtherAbilities · Chainhook
2 s – 2 s4 variants

Ability Chainhook Shot

SFX_Ability_Chainhook_Shot

OtherAbilities · Chainhook
3 s3 variants

Ability Chainhook Shot Local

SFX_Ability_Chainhook_Shot_Local

OtherAbilities · Chainhook
3 s3 variants

Ability Charged Shot Charge

SFX_Ability_Charged_Shot_Charge

OtherAbilities · Charged Shot
4.96 s

Ability Charged Shot Charge Local

SFX_Ability_Charged_Shot_Charge_Local

OtherAbilities · Charged Shot
4.96 s

Ability Charged Shot Crack

SFX_Ability_Charged_Shot_Crack

OtherAbilities · Charged Shot
1.53 s – 1.59 s4 variants

Ability Charged Shot Crack Local

SFX_Ability_Charged_Shot_Crack_Local

OtherAbilities · Charged Shot
1.53 s – 1.59 s4 variants

Ability Charged Shot Impact

SFX_Ability_Charged_Shot_Impact

OtherAbilities · Charged Shot
2.32 s – 2.7 s4 variants

Ability Charged Shot Impact Light

SFX_Ability_Charged_Shot_Impact_Light

OtherAbilities · Charged Shot
1.13 s – 1.17 s3 variants

Ability Charged Shot Launch

SFX_Ability_Charged_Shot_Launch

OtherAbilities · Charged Shot
2.21 s – 2.44 s5 variants

Ability Charged Shot Launch Local

SFX_Ability_Charged_Shot_Launch_Local

OtherAbilities · Charged Shot
2.21 s – 2.44 s5 variants

Ability Enrage

SFX_Ability_Enrage

OtherAbilities · Enrage
2.98 s – 3.06 s3 variants

Ability Enrage Local

SFX_Ability_Enrage_Local

OtherAbilities · Enrage
2.98 s – 3.06 s3 variants

Ability Ground Slam Impact

SFX_Ability_Ground_Slam_Impact

OtherAbilities · Ground Slam
1.48 s – 1.97 s3 variants

Ability Ground Slam Spike Erupt

SFX_Ability_Ground_Slam_Spike_Erupt

OtherAbilities · Ground Slam
1.73 s – 2.06 s4 variants

Ability Ground Slam Wave

SFX_Ability_Ground_Slam_Wave

OtherAbilities · Ground Slam
Infinite loop3 variants

Ability Poison Imbue

SFX_Ability_Poison_Imbue

OtherAbilities · Poison
3.05 s – 3.31 s4 variants

Ability Poison Imbue Local

SFX_Ability_Poison_Imbue_Local

OtherAbilities · Poison
3.05 s – 3.31 s4 variants

Ability Wind Strike Imbue

SFX_Ability_Wind_Strike_Imbue

OtherAbilities · Wind Strike
1.58 s – 1.67 s3 variants

Ability Wind Strike Imbue Local

SFX_Ability_Wind_Strike_Imbue_Local

OtherAbilities · Wind Strike
1.58 s – 1.67 s3 variants

Ability Wind Strike Imbued Loop

SFX_Ability_Wind_Strike_Imbued_Loop

OtherAbilities · Wind Strike
Infinite loop

Ability Wind Strike Slash

SFX_Ability_Wind_Strike_Slash

OtherAbilities · Wind Strike
1.78 s – 1.85 s6 variants

Alchemy Bench Close

SFX_Alchemy_Bench_Close

UIInteractions
2.85 s

Alchemy Bench Craft

SFX_Alchemy_Bench_Craft

UIInteractions
4.29 s

Alchemy Bench Open

SFX_Alchemy_Bench_Open

UIInteractions
3.39 s

Antelope Alerted

SFX_Antelope_Alerted

NPCsBeasts · Antelope
0.59 s – 1.05 s4 variants

Antelope Death

SFX_Antelope_Death

NPCsBeasts · Antelope
0.7 s – 1.11 s3 variants

Antelope Hurt

SFX_Antelope_Hurt

NPCsBeasts · Antelope
0.6 s – 0.79 s4 variants

Antelope Run

SFX_Antelope_Run

NPCsBeasts · Antelope
Infinite loop6 variants

Antelope Walk

SFX_Antelope_Walk

NPCsBeasts · Antelope
Infinite loop4 variants

Arcane Workbench Close Local

SFX_Arcane_Workbench_Close_Local

OtherCrafting
2.4 s

Arcane Workbench Craft

SFX_Arcane_Workbench_Craft

OtherCrafting
3.45 s

Arcane Workbench Open Local

SFX_Arcane_Workbench_Open_Local

OtherCrafting
3.84 s

Arena Floor Detonate

SFX_Arena_Floor_Detonate

NPCsBoss · Goblin Gobliterator
2.93 s – 3.29 s7 variants

Armour Bench Close

SFX_Armour_Bench_Close

UIInteractions
2.53 s

Armour Bench Craft

SFX_Armour_Bench_Craft

UIInteractions
3.15 s

Armour Bench Open

SFX_Armour_Bench_Open

UIInteractions
3 s

Arrow FullCharge Hit

SFX_Arrow_FullCharge_Hit

WeaponsProjectiles · Arrow
1.82 s – 1.84 s2 variants

Arrow FullCharge Miss

SFX_Arrow_FullCharge_Miss

WeaponsProjectiles · Arrow
1.4 s – 1.53 s3 variants

Arrow HalfCharge Hit

SFX_Arrow_HalfCharge_Hit

WeaponsProjectiles · Arrow
1.8 s – 1.84 s4 variants

Arrow HalfCharge Miss

SFX_Arrow_HalfCharge_Miss

WeaponsProjectiles · Arrow
1.4 s – 1.53 s3 variants

Arrow NoCharge Hit

SFX_Arrow_NoCharge_Hit

WeaponsProjectiles · Arrow
1.8 s – 1.84 s4 variants

Arrow NoCharge Miss

SFX_Arrow_NoCharge_Miss

WeaponsProjectiles · Arrow
1.4 s – 1.53 s3 variants

Arrow Whistle

SFX_Arrow_Whistle

WeaponsProjectiles · Arrow
1.1 s – 1.5 s4 variants

Avatar Powers Disable

SFX_Avatar_Powers_Disable

OtherMagic · Avatar
1.68 s

Avatar Powers Disable Local

SFX_Avatar_Powers_Disable_Local

OtherMagic · Avatar
1.68 s

Avatar Powers Enable

SFX_Avatar_Powers_Enable

OtherMagic · Avatar
3.56 s

Avatar Powers Enable Local

SFX_Avatar_Powers_Enable_Local

OtherMagic · Avatar
3.56 s

Axe Crude Impact

SFX_Axe_Crude_Impact

WeaponsAxe · Crude
0.48 s – 0.6 s3 variants

Axe Crude Swing

SFX_Axe_Crude_Swing

WeaponsAxe · Crude
1.32 s – 1.4 s8 variants

Axe Iron Impact

SFX_Axe_Iron_Impact

WeaponsAxe · Iron
0.73 s – 1.03 s3 variants

Axe Iron Swing

SFX_Axe_Iron_Swing

WeaponsAxe · Iron
1.72 s – 1.93 s8 variants

Axe Special Impact

SFX_Axe_Special_Impact

WeaponsAxe · Special
0.73 s – 1.03 s3 variants

Axe Special Swing

SFX_Axe_Special_Swing

WeaponsAxe · Special
1.54 s – 1.63 s8 variants

Axe Stone Trork Hit

SFX_Axe_Stone_Trork_Hit

WeaponsProjectiles · Player
1 s6 variants

Axe Stone Trork Miss

SFX_Axe_Stone_Trork_Miss

WeaponsProjectiles · Player
1 s – 1 s6 variants

Bat Alerted

SFX_Bat_Alerted

NPCsBeasts · Bat
0.21 s – 0.3 s6 variants

Bat Death

SFX_Bat_Death

NPCsBeasts · Bat
0.4 s – 0.64 s5 variants

Bat Hurt

SFX_Bat_Hurt

NPCsBeasts · Bat
0.34 s – 0.38 s5 variants

Battleaxe T1 Block Impact

SFX_Battleaxe_T1_Block_Impact

WeaponsBattleaxe · Impacts
0.86 s – 0.87 s3 variants

How it works

Using the Hytale Sound Database

Search, listen, and look up uses — no account needed.

Step 1

Find sound

Enter a name or event ID in the search, or choose a category: Weapons, NPCs, Blocks, Footsteps, UI, Ambient, Music or Other.

Step 2

Narrow the list

Choose a subcategory, show only sounds with known uses, and sort by name, duration or usage.

Step 3

Listen

Use the play button on a card to hear a variant immediately. Adjust the volume above the list.

Step 4

Play the event as it sounds in-game

On a sound event's detail page, you can play each variant separately or use “Play event” to play the full event with randomized variant, volume and pitch.

Step 5

Look up usage

The detail page shows technical details and, under “Used by,” the items, blocks or NPCs that trigger the sound, with links to the item database.

Step 6

Copy event ID

Click the ID badge to copy the event ID to your clipboard, for example for your server config or the /sound command.

What to expect

Hytale sounds, music and sound events in one place

The Hytale sound database is a free catalog of sounds from Hytale: sound effects for weapons, NPCs, blocks and footsteps, ambient sounds and in-game music. You can listen to every entry right in your browser and see its event ID, technical details and the items and NPCs that trigger it.

What triggers the sound

For each sound event, the detail page lists the items and blocks, NPCs and ambient entries that play it. If the server files contain no association, the page says so instead of guessing.

Hytale music with zones and conditions

In the Music category, you can listen to the soundtrack one track at a time. Each detail page shows the zone, the conditions under which the track plays in-game and the playlists it belongs to.

Technical details for each event

Event volume and pitch, layers and variants, attenuation, maximum audible range in blocks, simultaneous instances and the original file's audio format.

Removed sounds and build history

Use the “Removed” toggle to listen to sounds from older Hytale builds. Each detail page shows what changed in each build.

Explore more

More Hytale tools

FAQ

Frequently asked questions

Quick answers about the Hytale sound database.

Sound events from the Hytale dedicated server package and their audio files, plus the game's ambient sounds and music. For each sound, you can see its event ID, variants, volume, pitch, audible range and the game files that trigger it.

Yes. You can search for sounds and music for free, without an account, and listen right in your browser.

No, there is no download button. You can only listen to and look up sounds and music in your browser here.

Open the sound's detail page and click its ID badge, for example SFX_Sword_T2_Swing. This copies the event ID to your clipboard in the format expected by configs and the /sound command in the console.

The game plays an event, not a single file. An event can have multiple layers and variants, randomizes its variant, volume and pitch each time it plays, and has a fixed range. The “Play event” button reproduces this behavior, but does not simulate distance or 3D position.

The detail page shows this under “Used by”: items and blocks, NPCs, ambient entries and other game files that reference the event. These associations come from the server files, not guesswork. If the files do not reference a sound—especially creature voices, UI sounds and test files—the detail page explicitly says so.

Yes, in the Music category. A track's detail page also shows which zone and conditions it plays under in-game, and which playlists it belongs to.

Yes, use the “Removed” toggle above the list. You can still listen to sounds from older Hytale builds that have since been removed. Each sound’s detail page also shows what changed in each build.

Any more questions?

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