Hytale Commands – the searchable command reference
Hytale server and console commands: 709 entries, including 161 top-level commands, with syntax, subcommands, arguments, and aliases, directly from the game files. Search by command, argument, or description, filter by category, and copy the command you need.
Built by Justin Schuessler
Free with no sign-up required: find a command, copy it, and paste it into the in-game chat or server console.
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709 commands found
/abilities
Open your ability bench
PlayersWith subcommands · 2Player only/abilities give
Give one of every debug ability and support rune
PlayersPlayer only/abilities resetintro
Clear the ability bench intro so it plays again.
PlayersPlayer only/ambience <…>
Manage ambience in worlds
Also: /ambiance, /ambient
Audio & EffectsCommand group · 1/ambience emitter <…>
Manages ambient emitters in worlds
Also: /ambiance emitter, /ambient emitter
Audio & EffectsCommand group · 1/ambience emitter add <soundEvent>
Add an ambient emitter entity to this position in the world
Also: /ambiance emitter add, /ambient emitter add
Audio & EffectsPlayer only/assets <…>
Commands related to assets
Server & AdministrationCommand group · 3/assets duplicates [--reverse]
Display a list of all duplicated common assets
Server & Administration/assets longest
Returns the length of the longest asset name of each asset type.
Server & Administration/assets tags <class> <tag>
Display assets with a specific tag
Server & Administration/audio <…>
Manage the audio pipeline
Audio & EffectsCommand group · 2/audio music <…>
Manage the per-player forced-music override
Audio & EffectsCommand group · 2/audio music clear [--all=<value>] [--player=<value>]
Clear the forced-music override on the target players so AmbienceFX selection resumes
Audio & Effects/audio music force <musicContainerId> [--all=<value>] [--player=<value>]
Force a specific MusicContainer to play on the target players, overriding AmbienceFX selection
Audio & Effects/audio state <…>
Manage AudioState axis values
Audio & EffectsCommand group · 1/audio state set <audioState> <value> [--curve=<value>] [--fadeMs=<value>] [--players=<value,…>] [--scope=<value>] [--world=<value>]
Set a server-authority AudioState axis value
Audio & Effects/auth <…>
Manage server authentication
Server & AdministrationCommand group · 6/auth cancel
Cancel active login flow
Server & Administration/auth login <…>
Authenticate the server
Server & AdministrationCommand group · 2/auth login browser
Start OAuth2 browser flow (for local servers)
Server & Administration
What you'll find
Hytale command list with syntax, permissions, and IDs
Each entry shows you the command syntax, what arguments it needs, and where to find the right IDs.
Search and filter
Search the list by command, argument, or description, filter by categories such as Player, World, or Building Tools, or select “Top-level commands only” to show only top-level commands.
Copy syntax
Each line color-codes the top-level command, subcommand, required arguments, and optional arguments. Use the copy button to copy it.
Subcommands and aliases
Command groups such as /op show their self, add, and remove subcommands. Aliases such as /gm for /gamemode appear directly below the command.
Permissions by command
The detail page shows the permission and default group, such as Builder for /gamemode. Commands marked “Player only” work only in-game.
Go straight to the IDs
Item, Sound, and Creature Role arguments link to the item, sound, or mob database, for example to find the item ID for /give.
From the game files
The commands come from the Hytale server package, and their descriptions come from the game's language files. This reference hides developer debug commands.
How it works
How to use the Hytale command reference
Search, read the syntax, open the details — no account needed.
Step 1
Find a command
Enter a command, argument, or keyword in the search box, or choose a category above, such as Server & Administration, Player, World, or Building Tools.
Step 2
Read the syntax
Each line shows the command as you enter it: required values in angle brackets and optional values in square brackets. Use the copy button to copy the line.
Step 3
Open details
The detail page explains each argument's type and description, shows aliases, permissions, and the default group, and lists all the command's subcommands.
Step 4
Use in-game
Paste the copied line into the in-game chat or server console and replace the values in angle brackets with your own. For help with a command, use /help or append --help.
Quick start
Popular Hytale commands
Creative Mode, OP permissions, items, and teleportation: these commands take you straight to the detail page with all arguments.
Enable Creative Mode
/gamemode <gamemode>
Changes your game mode: creative or c for Creative Mode, adventure or a to return to Adventure Mode. Short form: /gm.
OP permissions for yourself
/op self
Adds you to the OP group and only works when entered by a player. Manage other players with /op add and /op remove.
Give items
/give <item> [--durability=<value>] [--metadata=<value>] [--quality=<value>] [--quantity=1]
Gives a player an item. You can find the right ID via the item database link on the detail page.
Teleport
/tp <targetPlayer>
Command group with subcommands such as home, top, back, and world. You can also use /teleport to call it.
In-game help
/help
Shows command help and can also be called with /?. Alternatively, append --help to a command.
Spelling
Command structure
A command starts with a slash and the main command name. Next come the subcommand (if any), required arguments, and finally optional arguments, each separated by a space.
These lines are shortened examples of real commands from the list. The colors are used throughout this page.
- Main command
/giveThe name the command starts with. It is required. - Subcommand
settingsAn additional word immediately after the command that specifies it further. Some commands have none; others have multiple levels. - Required
<item>Required. These arguments follow the command in a fixed order, without hyphens. - Optional
[--quantity=1]Optional. Written with two hyphens and its name, after the required arguments and in any order. If a value such as 1 appears in parentheses, it applies when you omit the option. - Flag
[--crash]No value needed: simply including it enables something, like --confirm for commands that require confirmation.
- Two forms of optional arguments are equivalent:
--quantity=5and--quantity 5. - You can abbreviate option names as long as the abbreviation is unambiguous.
- Put values containing spaces in quotation marks, and separate multiple values in a list with commas.
- Some commands have multiple forms, such as with or without a target player. The server chooses the form based on the number of required arguments.
- For help with any command, use
/helpor by--helpappend.
Explore more
More tools
Look up item, mob, and sound IDs for your commands, create a server configuration, or find resources.
Resource Finder
NewWhere can you find Thorium, Cobalt, or Azure Kelp? Zone, region, biome, depth, and required tool for every Hytale material—straight from the game files.
Built by Justin Schuessler
Item database
Searchable overview of Hytale items with authentic icons, recipes and known sources—straight from the official game, completely free.
Built by Justin Schuessler
Server Configuration Generator
Describe your config.json settings to the ZapX AI Agent in your own words, or set each option manually—with a live preview for your rented Hytale server.
Built by Florian Galz
Mob database
Searchable overview of all Hytale creatures, including health, damage, stance, locations, and drops — straight from the official game and completely free.
Built by Justin Schuessler
Sound database
Listen to Hytale sounds and music: weapons, NPCs, blocks, footsteps, UI, and ambience—with event IDs, technical details, and information on which items and NPCs trigger each sound.
Built by Justin Schuessler
FAQ
Frequently asked questions
Quick answers about Hytale commands and the command reference.
Hytale server commands you can use in the in-game chat or server console: 709 entries, including 161 top-level commands. For each command, you can see its syntax, subcommands, each argument's type and description, and aliases. The detail page also shows its permission and default group. Debug commands included by the server for its developers are hidden.
In the in-game chat or server console. A command starts with a slash and the top-level command name, such as /help. Commands marked “Player only,” such as /op self, only work in-game. Many commands require a permission; the detail page shows which one.
Use /gamemode creative or the shorter /gamemode c. Switch back to Adventure Mode with adventure or a. You can also use /gm instead of /gamemode. For yourself, the command requires the Builder group by default; changing another player's mode uses separate syntax with a target player and the WorldEditor group.
/op self adds you to the OP group and only works when entered by a player in-game. Use /op add <player> and /op remove <player> to add or remove other players by name or UUID. Each command's detail page shows its required permission and default group.
We use the game's syntax: a word in angle brackets, such as <item>, is required. Square brackets, such as [--quantity=1], indicate an optional argument; the value after the equals sign is the default or expected value. A flag such as [--crash] needs no value. Three dots after a name mean multiple values or the entire remaining input are allowed. A word directly after the command, such as settings in /world settings pvp, is a subcommand.
An Item, Sound, or Creature Role argument links to the relevant database: item, sound, or mob. There you'll find the ID to use in the command, such as the item ID for /give.
They're often called cheats. These are the game's built-in commands, such as /give for items, /tp for teleporting, or /gamemode for Creative Mode. You don't need hacks or downloads, just the right permission on the server.
We read the commands from the Hytale server package that we also use for actual Hytale Game Servers, and obtain the descriptions from the game's language files. We update the data after game updates. We show descriptions in English, exactly as the game provides them for its commands, without paraphrasing or translating them. If something can't be determined clearly, we leave it blank rather than guess.
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