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Valheim
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Valheim Map – Seed Viewer for your world

The Valheim Map combines a seed map, seed viewer and world generator: enter your seed or load your world file to see biomes, the spawn point, the seven bosses' altars and the traders Haldor, Hildir and The Bog Witch, with X/Z coordinates. Free, with no sign-in required, and calculated right in your browser.

Built by Marvin Kluck

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Examples:
Enter your world's seed and click “Create map”. You can also get the seed from your world's save file (.fwl or .fwl2), which you can upload here.

Example result

What the Valheim map shows you

You get the complete world for the seed: a biome map with terrain shading, the spawn point, the altars of all seven bosses, the traders Haldor and Hildir, the Bog Witch, Hildir’s chests, Sunken Crypts, and Infested Mines — each with X/Z coordinates and distance from the spawn point.

Example: Seed

Input: “Sigmar”

The spawn point is at X 189 / Z 261. The nearest Eikthyr altar is at X -334 / Z 660, 658 m from the spawn point, in the middle of the Meadows. The table lists the nearest location for everything else in the world, from the other bosses' altars to trader camps.

Next locations in the sample world
LocationBiomeNext locationDistanceCount
EikthyrMeadowsX -334 / Z 660658 m3
The ElderDark ForestX -2,172 / Z 6352,391 m4
BonemassSwamplandX -2,550 / Z 3,0803,931 m5
ModerMountainsX 4,152 / Z -5,0676,640 m3
YagluthPlainsX 3,072 / Z 4,0964,798 m4
The QueenMistlandsX 2,752 / Z 5,5045,836 m5
FaderAshlandsX -1,280 / Z -8,6409,021 m3
Trader HaldorDark ForestX -315 / Z -1,7892,111 m10
Trader HildirMeadowsX -573 / Z -3,0003,348 m10
The Bog WitchSwamplandX -636 / Z 2,9442,807 m10

Biomes in the example world

Share of the 248 km² land area:

  • Dark Forest19.1 %
  • Mistlands23.9 %
  • Plains17.3 %
  • Ashlands17.3 %
  • Far North10.4 %
  • Mountains4.2 %
  • Meadows4.1 %
  • Swampland3.6 %

How it works

How to use the Valheim map

Enter a seed, generate a map, and find locations—no Mod or download needed.

Step 1

Enter seed or load world file

Enter your world's seed, choose an example or click “Random seed”. Alternatively, use “Load world file” to select your world's file (.fwl or .fwl2); the tool reads the seed from it.

Step 2

Create map

Click “Generate map”. Depending on your device, your browser takes about 5 to 20 seconds to calculate lakes, rivers, biomes and the locations of the spawn point, boss altars and traders.

Step 3

Find locations and zoom in

Zoom with your mouse wheel or two fingers, toggle layers such as Hildir's chests, Sunken Crypts, Infested Mines or the grid, and click a marker. The lists show X/Z coordinates and distances from the spawn point.

Step 4

Share the map with friends

Click “Copy link”. The link contains the seed and opens the same map for your fellow players.

Bosses and traders

Where can I find the Valheim bosses and the trader Haldor?

Valheim defines which biome each location can appear in and how far it must be from the world center. The seed determines its exact position, so the map shows the actual locations in your world.

Biome, distance from the world center, and number of locations for each boss and trader
LocationBiomeDistance from world centerLocations per world
EikthyrMeadowsup to 1,000 m3
The ElderDark Forest1,000 to 7,000 m4
BonemassSwampland2,000 to 10,000 m5
ModerMountainsup to 8,000 m3
YagluthPlainseverywhere4
The QueenMistlandseverywhere5
FaderAshlandseverywhere3
Trader HaldorDark Forestfrom 1,500 m10
Trader HildirMeadows3,000 to 8,000 m10
The Bog WitchSwampland3,000 to 8,000 m10

The Queen is in the Infested Citadel in the Mistlands; the map marks the entrance. Moder is found in the Mountains, but only at high elevations.

Biomes

Valheim biomes and their locations in the world

The world is a circle with a radius of 10,000 m, with ocean beyond it. Biomes depend on distance from the center and the seed's noise, so their boundaries differ in every world.

  • Meadows

    The heart of the world: within about 600 m of the center, there is almost nothing but grassland; patches remain up to about 5,000 m away.

  • Dark Forest

    In patches starting about 600 m from the center, and almost everywhere from about 5,000 m where no other biome takes priority.

  • Swampland

    In patches between 2,000 and 6,000 m from the center, on flat terrain near water.

  • Mountains

    Wherever the terrain rises high enough; there are no mountains in the center (within about 600 m).

  • Plains

    In patches between about 3,000 and 8,000 m from the center.

  • Mistlands

    In patches between about 6,000 and 10,000 m from the center, at the edge of the world.

  • Ashlands

    In the south, starting about 8,000 m south of the center.

  • Far North

    In the north, about 8,000 m north of the center.

Data source and limitations

The map is based on an independent recreation of Valheim world generation. Its reference data was calculated by a real Valheim dedicated server (Valheim 1.0) for several seeds. This page is an independent tool and is not affiliated with Iron Gate. It doesn't cover worlds using older world generation, Mods that change world generation, Deep North locations or location types beyond those listed above. Deep North terrain is only approximate.

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FAQ

Frequently asked questions about the Valheim Map

Quick answers about Valheim seeds, map size, bosses and traders.

A seed map is calculated from your world's seed: same seed, same world. This lets you see your world without exploring it in the game. The Valheim Map shows biomes, the spawn point, boss altars and traders, with X/Z coordinates and distances from the spawn point.

The seed is set in the “Seed” field when you create the world; a random seed is 10 characters long, for example hF9kQ2mXaB. If you didn't write it down, click “Load world file” here and select your world's file (.fwl or .fwl2). On PC, you'll find it in the worlds_local folder under AppData\LocalLow\IronGate\Valheim; on a server, it's in the server's worlds folder. The file isn't uploaded: the tool only reads the seed in your browser.

The world is a circle with a radius of 10,000 m (20 km across), with ocean beyond it. Meadows form the core; the Black Forest starts about 600 m from the center, Swamps lie between 2,000 and 6,000 m, Plains between 3,000 and 8,000 m, and Mistlands between 6,000 and 10,000 m. Mountains form wherever the terrain is high enough. The Ashlands lie to the south and the Deep North to the north, each starting at about 8,000 m. Exact boundaries vary by seed.

Each of the seven bosses has several altars in its biome: Eikthyr in the Meadows, The Elder in the Black Forest, Bonemass in the Swamp, Moder in the Mountains, Yagluth in the Plains, The Queen in the Mistlands and Fader in the Ashlands. The “Boss altars” layer shows each altar's X/Z coordinates and distance from the spawn point. In the example world “Sigmar”, the nearest Eikthyr altar is 658 m from the spawn point.

World generation defines 10 camp locations for Haldor in the Black Forest, each at least 1,500 m from the world center and at least 512 m from the nearest camp location. Hildir's camps are in the Meadows (3,000 to 8,000 m from the center), and the Bog Witch lives in the Swamp. The map's “Traders” layer shows all locations; in the example world “Sigmar”, Haldor's nearest camp is 2,111 m from the spawn point.

No. The Valheim Map shows your world outside the game and changes neither your save nor your in-game map. It shows what world generation determines; explored areas, pins and built bases aren't included. To reveal the in-game map itself, see our Valheim console commands tool for the relevant commands.

The map recreates Valheim 1.0 world generation and is checked against data calculated by a real Valheim dedicated server for several seeds. It shows the spawn point, boss altars, traders, Hildir's chests, Sunken Crypts and Infested Mines. The Deep North is drawn as a biome, but its terrain is only approximate and its locations aren't calculated. The map doesn't show Troll Caves, runestones or ores. Worlds using older world generation (version 0 or 1) and Mods that change world generation aren't supported.

Yes. You can use the Valheim Map for free without signing in; no download or Mod is needed. Depending on your device, calculation takes about 5 to 20 seconds and runs entirely in your browser. Your world file isn't uploaded.

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