With the right configuration, you can turn your Minecraft Bedrock Edition game server into exactly the server you have in mind: your own name, the right game mode and difficulty, an Allow List for your friends, and your own worlds. In this guide, we’ll show you which settings are available, where to find them in ZapX, and what to keep in mind when changing them.
| Startup parameter | Line in server.properties | Description |
|---|---|---|
| Server Name | server-name | The name players see in the server list. Default: ZAP Bedrock Server |
| World Folder | level-name | The name of the world folder in the worlds directory. Default: Bedrock level |
| Game Mode | gamemode | Game mode for new players: survival, creative, or adventure. Default: survival |
| Difficulty | difficulty | peaceful, easy, normal, or hard. Default: easy |
| Allow Cheats | allow-cheats | true allows cheat commands in the game. Default: false |
| Online Mode | online-mode | true requires players to sign in with a Microsoft account. Default: true |
| Allow List | allow-list | true only allows players on the Allow List to join the server. Default: false |
| View Distance | view-distance | Maximum view distance in chunks, at least 5. Default: 10 |
| Tick Distance | tick-distance | The area around players in which the world is simulated, from 4 to 12 chunks. Default: 4 |
| Default Player Permission Level | default-player-permission-level | Permissions for new players: visitor, member, or operator. Default: member |
ZapX manages the max-players and server-port lines for your server. Don’t change them manually; they’ll be set again the next time the server starts.
View Distance and Tick Distance have the greatest impact on your server’s resource usage. The higher the values, the more chunks your server has to load and simulate. If your server lags when there are many players, lower the Tick Distance first, followed by the View Distance. You can see resource usage in the Statistics tab.
