RCON (Remote Console) is a network protocol that lets you control game servers remotely. It provides access to the server console without requiring direct interaction with the server environment. This lets you run administrative commands, adjust configuration parameters, or retrieve server status information.
In Day of Defeat: Source, RCON is used to run server-side commands, such as managing players, changing gameplay settings, or retrieving diagnostic output. The connection is password-protected and uses a specified port that can be reached by compatible RCON clients.
One major advantage of RCON is that you can manage the server without being connected to the game as a player. Server admins can conveniently monitor and control Day of Defeat: Source using external tools, command lines, or web dashboards—a flexible and practical way to manage the server remotely.
Once connected via RCON, you can run various administrative and diagnostic commands on your Day of Defeat: Source server. The available commands depend on the game engine, but typically include player management, status checks, and server control.
| Command | Description |
|---|---|
rcon_password <passwort> | Authenticates you for RCON access |
status | Displays server and player information |
changelevel <mapname> | Switches to the specified map |
mp_timelimit <min> | Sets the time limit for each map |
mp_roundtime <min> | Sets the round duration |
sv_cheats 0/1 | Enables/disables cheat commands (admin only) |
kick <spielername> | Kicks a player from the server |
banid <dauer> <SteamID> | Bans a player for a specified duration |
exec <datei.cfg> | Runs a configuration file |
say <nachricht> | Sends a message to all players |
