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Ping Test – measure ping, jitter and packet loss online

Use this ping test to measure latency, jitter and packet loss from your device to our Game Server locations worldwide and see where your server responds fastest. It's free, requires no account or download, and runs right in your browser. We don't store your results.

Built by Marvin Kluck

Found a low ping? Rent your server at the right location.

Accuracy

Ping, jitter, and packet loss by ZAP-Hosting location
LocationPing
Dallas—
Los Angeles—
Ashburn—
Montreal—
London—
FFM/Eygelshoven—
Singapore—
Sydney—

Measurements run over HTTPS directly from your browser to a measurement point at each location (the first request is discarded to establish the connection, followed by 10 measurements). Ping is the median, jitter is the average variation between two measurements, and loss is the proportion of unanswered requests—an estimate, not ICMP packet loss. Browser results are usually a few milliseconds higher than command-line ping.

The result

What this ping test shows you

By default, your browser measures ping 10 times to each of our 8 locations and shows you a table of ping, jitter and packet loss, sorted from fastest to slowest, along with a recommendation for the lowest-ping location.

Example: Connection in western Germany

Input: Start a ping test with the “Standard” setting (10 measurements per location). Example values for illustration, not a live measurement — your results depend on your provider, Wi-Fi, and location.

Example ping test result
LocationPing
FFM/EygelshovenRecommended12 msVery good · Jitter 1.6 ms · Loss 0 %
London25 msVery good · Jitter 1.4 ms · Loss 0 %
Ashburn97 msPlayable · Jitter 1.7 ms · Loss 0 %
Montreal104 msNoticeable delay · Jitter 1.7 ms · Loss 0 %
Dallas128 msNoticeable delay · Jitter 1.7 ms · Loss 0 %
Los Angeles153 msHigh · Jitter 1.8 ms · Loss 0 %
Singapur214 msHigh · unstable · Jitter 2 ms · Loss 10 %
Sydney290 msHigh · Jitter 2.4 ms · Loss 0 %

Result in this example:

FFM/Eygelshoven is the fastest location at 12 ms (Very good, jitter 1.6 ms) and is recommended as the best location.

London is only 13 ms behind at 25 ms and is nearly as fast if some of your fellow players live closer to London.

Singapur has a ping of 214 ms, with 1 of 10 requests unanswered (10 % packet loss), so the tool marks this location as unstable.

Ping
The median time it takes for a request to reach the location and return. Lower values mean your game responds faster.
Jitter
How much ping varies between measurements. Low jitter means a stable connection without stuttering.
Loss (estimate)
The percentage of requests that were not answered in time. Even a few percent can cause noticeable lag in games.

How it works

Ping test in four steps

No download, no login — measure locations, compare them, and choose the best one.

Step 1

Choose accuracy

Under “Accuracy”, choose “Fast” (5), “Standard” (10) or “Accurate” (20 measurements per location). You don't need a download or an account.

Step 2

Start ping test

Click “Start ping test”. All locations are tested in parallel; the first request to each location only establishes the connection and is discarded.

Step 3

Compare ping, jitter, and packet loss

Ping (median, minimum, maximum), jitter and packet loss appear live in the table. At the end, the tool sorts locations from fastest to slowest and marks unstable ones.

Step 4

Use best location

Under “Your best location”, you'll see the recommendation and nearly as fast alternatives. Use “Copy result” to send your results to fellow players. You can also choose your game and rent a Game Server at that location.

Context

What's a good ping?

How the tool rates your ping — and what it means for different games.

Ping ranges and what they mean for gaming
Ping and ratingWhat this means in-game
under 30 msVery goodFeels lag-free. Competitive shooters like CS2 also run without any issues.
30–59 msGoodBarely noticeable latency. All popular games run smoothly; you’ll only notice the difference in ranked competition.
60–99 msPlayableSlight delay during fast actions. Survival, building, and co-op games like Minecraft, Rust, or Valheim work well; shooters feel more sluggish.
100–149 msNoticeable delayInputs register with a noticeable delay. Real-time action becomes imprecise, but slower-paced games still work.
from 150 msHighRubberbanding and interruptions are likely. Too high for most games—choose a closer location.

Background

Fast internet, but still high ping?

Bandwidth and ping are two different things. These factors determine how quickly a server responds.

Bandwidth isn't the same as ping

More Mbps makes downloads faster but doesn't automatically lower your ping. This ping test measures latency only, not your download or upload speed.

Measure download and upload speeds with the speed test

Distance and routing

Distance to the server and the route your provider sends data along have the biggest impact on ping. You can see this directly in the location comparison: nearby locations respond much faster than distant ones.

Check the route with traceroute

Wi-Fi and background traffic

Wi-Fi, ongoing downloads, streams or a VPN often increase ping and jitter more than your internet connection itself. For comparison, test once with an Ethernet cable and no background traffic.

How the ping test works

Your browser sends HTTPS requests to one test endpoint per location, testing all locations in parallel. The first request to each location only establishes the connection (DNS, TCP, TLS) and is discarded. Any counted request that fails or receives no response within 2.5 seconds counts as lost.

If a location shows “No response”, its test endpoint did not answer any counted requests. Usually, an ad blocker, VPN, corporate proxy or strict firewall is blocking the requests. Disable the blockers for this page and run the test again. If the location still doesn't respond, its test endpoint may be having problems; the other locations aren't affected.

Discover more

More tools

FAQ

Frequently asked questions about the ping test

Quick answers about ping, jitter, packet loss, and the best server location.

Ping (also called latency or response time) is the time in milliseconds it takes a small data packet to travel from your device to a server and back. This ping test sends requests from your browser to one test endpoint per location and shows the ping, minimum and maximum, jitter, and estimated packet loss for each location. If the table shows 12 ms for FFM/Eygelshoven, for example, a round trip to that location typically takes 12 milliseconds (the median of all measurements).

Under 30 ms is considered excellent, under 60 ms good, and under 100 ms playable. At 100 ms or more, you'll notice delays in fast-paced games; at 150 ms or more, interruptions and rubberbanding are likely. So 14 ms is excellent, 30 ms good, 70 ms playable, and 100 ms noticeably delayed. Sensitivity depends on the genre: competitive shooters like CS2 need low ping, while survival and building games like Minecraft, Rust or Valheim are much more forgiving.

Jitter is the average variation in ping from one measurement to the next. A location with 25 ms ping and 2 ms jitter feels consistent; one with 25 ms ping and 40 ms jitter stutters despite its low ping. The tool therefore marks a location as unstable at 30 ms jitter or 10% packet loss. Ping varies between tests because of network load, your Wi-Fi and the time of day – results are often worse during the evening peak. On the “Accurate” setting, the test takes 20 measurements per location, and the median filters out isolated outliers.

Packet loss means data packets are lost in transit. In games, this shows up as stuttering, characters jumping around (rubberbanding), or hits not registering. A browser can't send ICMP packets, so the test counts requests that receive no response within 2.5 seconds. This is an estimate of connection instability, not an exact packet loss rate. For a more accurate measurement, run a longer command-line test such as ping -n 100 <IP address> on Windows, ping -c 100 <IP address> on macOS/Linux, or mtr.

The command line measures using ICMP; the browser uses HTTPS requests. The browser also adds a little processing overhead, so the values here are usually 1 to 5 ms higher. The first request to each location is discarded because it includes connection setup (DNS, TCP, TLS); counted measurements use an existing connection. The browser result is therefore just as useful for comparing locations. To check an individual server, use ping <address> on the command line.

The one with the lowest stable ping for most of your fellow players. Run the test yourself and ask them to run it too – you can send them your results with “Copy result”. If everyone lives in the same region, choose the location with the best result. If players are spread out, choose a location where even the player with the highest ping stays below about 100 ms. The tool recommends the location with the lowest ping but excludes locations with 20% packet loss or more. If other locations are no more than 15 ms slower, it shows you up to 2 of them as nearly as fast alternatives.

To lower your ping, choosing a closer location usually helps most. Also, use an Ethernet cable instead of Wi-Fi, stop background downloads, streams, and cloud backups, turn off your VPN, and restart your router. Then test again using the “Accurate” setting to account for fluctuations. If ping to a location remains high, distance or your provider's routing is usually the cause—choosing another location is the only solution.

Yes, the ping test is free and requires no account. You don't need a download or an app; the test runs in your browser, including on smartphones, though Wi-Fi or mobile data can affect the result. Each measurement sends a tiny request to the test endpoint, with no more than 168 requests in total on the “Accurate” setting. Your results are processed in your browser; we don't store them. Like any web server, the test endpoints can see your IP address in their access logs.

Any more questions?

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