Managing blueprints on your Satisfactory game server is done entirely via FTP. If you don’t yet know how to connect to your server via FTP, check out our separate FTP Access guide to get started.
First, you need the blueprint files you want to upload. These consist of a .sbp file and optionally a related .sbpcfg configuration file. The files come either from trusted community sources or have been exported from other game instances.
Before uploading, you should completely shut down the server via your server management interface. This avoids file conflicts or memory issues during the upload.
Then connect to the server with an FTP client. Navigate to the blueprint directory:
/gXXXXXX/.config/Epic/FactoryGame/Saved/SaveGames
In this directory, there must be a subfolder named exactly after the world (or session) you are using. This name matches the .sav file name on the server. If the folder does not exist yet, you must create it manually with exactly this name.
Once the correct subfolder is ready, upload the blueprint files into this folder. Important: both the .sbp file and, if available, the .sbpcfg file must be included. After uploading, restart the server. Once it’s running again, the uploaded blueprints will be available in-game via the Blueprint Designer and can be used normally.
Exporting blueprints from the Satisfactory game server means downloading the blueprint files from the server and saving them locally on your PC. First, shut down the server so the files are in a consistent and accessible state. Open your FTP client and connect to the server. Navigate to the directory:
/gXXXXXX/.config/Epic/FactoryGame/Saved/SaveGames
Find the subfolder that belongs to the world/session from which you want to export blueprints. In this folder, you will find the .sbp file and optionally the .sbpcfg file for each saved blueprint.
Download the desired blueprint files directly to your local computer using the FTP client. After transfer, you can archive the files, open them locally, or import them into another installation or server environment. If you want to reuse the blueprints on another server, simply follow the import instructions described above.