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Project Zomboid
Free tool

Project Zomboid Map

The Project Zomboid Map is an interactive map of Knox Country for Build 42 (B42): Search for places and roads, filter gun stores, hospitals, and other buildings, read coordinates, and place markers. Free, with no sign-up, right in your browser.

Built by Dimitri Heissler

Route planned? Play it on your own Project Zomboid server.

Knox Country in Build 42, with Muldraugh, West Point, Riverside, Rosewood, Louisville, and other locations.

The map is drawn from the Project Zomboid server's world data (buildings, roads, forests, rivers), not from satellite imagery.

Example result

What the Project Zomboid Map shows you

Search for a building type, place or position to get locations, coordinates and ready-to-use admin commands. Three examples using real Build 42 data:

Example 1: Find gun shops

Input: click building type “Gun Shop”

31 buildings with gun shops are marked on the map and listed with coordinates.

By nearest town: Louisville 10, Fallas Lake 7, Echo Creek 2, Irvington 2, Rosewood 2.

Click a result to zoom in and see floors, basements, cells, and the nearest city.

Example 2: Location and surroundings

Input: Location “Muldraugh”

City center at x 10,754 / y 9,926, cell 42_38 (file 42_38.lotheader).

There are 310 buildings within 400 tiles, including Restaurant & Bar 9, Supermarket & Groceries 8, Workshop & garage 4, School & University 3.

The nearest police station is at x 10,648 / y 10,410, about 495 tiles to the S.

Example 3: Export markers

Input: place 2 markers, export as Lua or a command

A ready-to-use spawnpoint file for a custom spawn location:

function SpawnPoints()
  return {
    unemployed = {
      { posX = 10648, posY = 10410, posZ = 0 }, -- Muldraugh Polizei
      { posX = 10754, posY = 9926, posZ = 0 }, -- Muldraugh Mitte
    }
  }
end

Or the admin commands to teleport to them:

/teleportto 10648,10410,0
/teleportto 10754,9926,0

How it works

How to use the Project Zomboid Map

Search, filter, and share markers—no installation required.

Step 1

Search for a place, road, or coordinates

Enter a place such as “Muldraugh”, a street, or coordinates such as “10754 9926”. The map jumps there and selects the location with its coordinates.

Step 2

Filter building types

Under “Show building types”, select a type such as gun store, hospital, or pharmacy. All matching buildings are marked, and the list shows the count per town and their coordinates.

Step 3

Read coordinates and teleport

Click or tap a point or building. The selection shows x and y coordinates and, on larger screens, the cell, nearest town, and a building's floors and basements. The /teleportto button copies the ready-to-use command.

Step 4

Place, export, and share markers

Use “Place marker” to add your own markers and export them as spawnpoints.lua, /teleportto commands, CSV, or JSON. Use “Copy view link” to share your search, filters, markers, and map area.

Jump straight to a view

Each link opens the Project Zomboid Map with a preset view: either a building type is already filtered or a city search is filled in.

Knox Country

Knox Country map overview

The data comes from the official Project Zomboid server files in Build 42, as shipped without Mods.

Project Zomboid Map data source
Data sourceValue
Map size19,900 Ă— 15,700 Fields
Buildings with outlines9,584
Cities12
More locations (camps, parks, train stations)17
Street names959
Street segments3,345
Building types to filter19

Cities and locations

Muldraugh, West Point, Riverside, Rosewood, Louisville, and other locations, with position, cell, and distance.

Named streets

Main roads, side roads, and paths with their in-game street names, plus railways and rivers.

Building types

Gun stores, hospitals, police stations, pharmacies, gas stations, military facilities, and more, identified by the rooms inside each building.

Locations by city

For each filter, you can see the count per city and a list with coordinates, floors, and basements.

Markers and admin commands

Set and name positions, then export them as spawnpoints.lua, /teleportto commands, CSV, or JSON.

Cell grid

Show the 256-cell grid that corresponds to the map files, such as 42_38.lotheader or world_42_38.lotpack.

Data source and limitations

  • The map is drawn directly from the Project Zomboid server's world data (building outlines, roads, forests, rivers, and room definitions). It does not use map images, textures, or tiles from other sites. File version: Steam Build 25485538 from 7 October 2026.
  • A building type means the building contains at least one room of that type or is classified that way on the world map. Where loot actually spawns depends on your server’s sandbox settings and is not shown on this map.
  • Vehicle and loot spawns, zombie density, Mods, and community maps are not included. The map shows ground-floor outlines and does not distinguish individual floors.
  • Servers with Mods or custom maps may differ from these figures.

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FAQ

Frequently asked questions about the Project Zomboid Map

Quick answers about the Project Zomboid map, building types, and coordinates.

The Project Zomboid Map is an interactive map of Knox Country in Build 42. Search for towns, places, and roads; filter buildings by type (such as gun stores, hospitals, or police stations); read coordinates; add your own markers; and share the view via a link. Everything runs free in your browser, with no account required.

The Knox Country map from the official Build 42 server: 12 towns, including Muldraugh, West Point, Riverside, Rosewood, and Louisville, plus 17 other locations such as camps and trailer parks. Mods, community maps, and challenge maps are not included. If you play Build 41, the classic towns are included too, though some buildings may look different.

Select a building type under “Show building types.” The map marks all matches and lists their coordinates. Knox Country has 31 gun stores (most near Louisville), 14 hospitals, 21 police stations, and 29 pharmacies. Types are identified by rooms inside the building, such as a gun shop, patient rooms, or holding cells.

Tap or click the map: The selection shows x (east) and y (south) as tile coordinates, just as the game uses them. On larger screens, it also shows the cell and nearest town. The /teleportto button copies a ready-to-use command such as /teleportto 10754,9926,0. As an admin, enter it in the game or server console. On desktop, the map continuously shows the coordinates under your mouse pointer.

Place markers at the desired positions and export them as spawnpoints.lua. Put the file in the server folder, for example as servertest_spawnpoints.lua, and add it to servertest_spawnregions.lua as a region with serverfile = "servertest_spawnpoints.lua". After a restart, new players can spawn there. The server name in the filename must match your server.

Your markers stay saved in this browser; no account is needed. If the browser blocks storage, such as in private mode, they last only for your current visit. “Copy view link” puts the search, building types, levels, markers, and map area into a link you can send to your group.

The game stores the map in cells of 256 × 256 tiles. A position’s cell is its x and y coordinates divided by 256 and rounded down. For example, Muldraugh is at x 10,754 / y 9,926, placing it in cell 42_38. The corresponding files are named 42_38.lotheader and world_42_38.lotpack. You can show the cell grid under “Layers.”

We draw them from the Project Zomboid server's world data: building outlines, named roads, railways, rivers, and forests come from the game's world map, while building types come from room definitions. This keeps roads and buildings sharp at every zoom level, and every position matches the files your server uses. We don't use map images or tiles from other sites.

Yes. On your Project Zomboid server's Dashboard, you'll find the map in the “Tools” tab—the same map as on this page. Markers and export work the same way there.

Any more questions?

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