Insurgency: Sandstorm Server Configuration Generator
Create your Insurgency: Sandstorm server config online without writing Game.ini by hand: set the server name, RCON, friendly fire, bots and the number of AI enemies in co-op using the form, or describe your server to an AI in Easy Mode. The live preview shows the finished Game.ini, which you can copy or download. Free, with no sign-up, directly in your browser.
Built by Florian Galz
Example result
Example: the generated Game.ini
You set the options using a form or AI Easy Mode, and the generator creates the finished Game.ini for Insurgency: Sandstorm live. Below are the first lines of the default configuration; your file contains your values and all other settings.
Example · Default configuration
Output
; Insurgency: Sandstorm — generated with the ZAP-Hosting Game Config Generator; zap-hosting.com/tools/insurgency-sandstorm/config-generator [/Script/Insurgency.INSGameMode]ServerHostname=Insurgency Sandstorm ServerbKillFeed=FalsebKillFeedSpectator=TrueTeamKillLimit=10bDeadSay=TruebVoiceEnemyHearsLocal=True [Rcon]bEnabled=False [/Script/Insurgency.INSMultiplayerMode]- +16 rowsYou can copy or download the complete file in the generator; the sample lines here only show the beginning.
Settings
Insurgency: Sandstorm server config: what you can set in Game.ini
The generator divides Game.ini into five categories. The key used for each value in the file appears in parentheses.
Server Identity
The server name shown in the server browser (ServerHostname, up to 64 characters) goes in the [/Script/Insurgency.INSGameMode] section.
RCON
In the [Rcon] section, enable the remote console (bEnabled; off by default). Only then do the password (Password), port (ListenPort; default 27015), console commands via RCON (bAllowConsoleCommands), allowed failed attempts (MaxPasswordAttempts; 1–20, default 3) and subsequent ban duration (IncorrectPasswordBanTime; default 30 seconds) appear.
Game rules
Under [/Script/Insurgency.INSMultiplayerMode]: friendly fire (bAllowFriendlyFire) with damage multiplier (FriendlyFireModifier; 0–2, default 0), team balancing (bAutoBalanceTeams), map voting (bMapVoting), map rotation (bUseMapCycle), idle kick (IdleLimit; default 150 seconds), minimum player count (MinimumPlayers), round and win limits (RoundLimit, WinLimit), and bots (bBots, BotQuota 0–32).
Co-op & bots
Under [/Script/Insurgency.INSCoopMode]: friendly AI (FriendlyBotQuota; 0–16, default 4), the minimum and maximum number of AI enemies alive at the same time (MinimumEnemies and MaximumEnemies; 0–64 each, defaults 6 and 12), and vehicle insertion (bUseVehicleInsertion).
Kill feed & chat
Under [/Script/Insurgency.INSGameMode]: kill feed for all players (bKillFeed) and spectators (bKillFeedSpectator), team kill limit (TeamKillLimit; 0–100, default 10), chat for dead players (bDeadSay), and whether enemies can hear your local voice chat (bVoiceEnemyHearsLocal).
The generator creates only the server's Game.ini, not graphics settings for the game client. You set the map and scenario using a launch parameter, not in Game.ini. If you import an existing Game.ini, unrecognized lines are preserved in the exported file.
Guide
How to create your Insurgency: Sandstorm server config
From the first setting to a running server: how to apply Game.ini to your Insurgency: Sandstorm server.
- 1
Step 1
Open generator
The generator starts with the default Game.ini values in Easy Mode. If you already have a Game.ini, upload it using Import (up to 2 MB) or paste its contents. Recognized values appear in the form, and other lines are preserved in the file. Comment lines starting with ; or # are dropped.
- 2
Step 2
Describe your server in Easy Mode
Describe your server in your own words, such as a hardcore co-op server with lots of AI enemies. The AI suggests suitable values and explains each change. Nothing is applied until you confirm.
- 3
Step 3
Adjust settings in Advanced Mode
In advanced mode, you set each option yourself, grouped into server identity, RCON, game rules, co-op & bots, and kill feed & chat.
- 4
Step 4
Check live preview
The preview shows the generated Game.ini and its sections after every change. Use the reset icon to restore the default values.
- 5
Step 5
Copy, download, or share
Copy the finished file to your clipboard, download it as Game.ini, or share a link that opens the generator with your values. The RCON password is never included in the link.
- 6
Step 6
Upload and restart server
Upload Game.ini to your server's Insurgency/Saved/Config/LinuxServer folder (Windows: WindowsServer), for example using the File Manager, and restart the server. Insurgency: Sandstorm only reads Game.ini at startup.
Setup
File location & usage
Two ways to get the config onto a server: upload it yourself or apply it directly in our panel.
The manual method
Upload yourself
- 1
Download file
Download the generated Game.ini using the button above.
- 2
Upload via file manager or FTP/SFTP
Place in
./Insurgency/Saved/Config/LinuxServer/Game.ini(Linux) or.\Insurgency\Saved\Config\WindowsServer\Game.ini(Windows). - 3
Apply changes
Insurgency: Sandstorm only reads Game.ini at startup — restart your server for the changes to take effect.
The ZAP-Hosting way
Apply in the panel, no FTP needed
Rent a Insurgency: Sandstorm server from us: download the file, place it in the file manager, and restart. All in your browser.
- File Manager directly in your browser
- No FTP client required
- Online in 60 seconds
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FAQ
Frequently asked questions
Cost, file location, restarting, AI enemies and bots, friendly fire, maps, Easy Mode and RCON—answered briefly.
The generator is free to use without signing up: the form, Easy Mode, importing, copying, downloading and sharing all work without an account. Game.ini is generated directly in your browser. Only when you request Easy Mode suggestions are your description and current form values sent to the AI, without the RCON password.
Game.ini is located at ./Insurgency/Saved/Config/LinuxServer/Game.ini (Linux) or .\Insurgency\Saved\Config\WindowsServer\Game.ini (Windows). You can view and edit it directly through the File Manager in the ZapX Customer Panel.
No — the download gives you a ready-to-upload Game.ini for the File Manager. The server only reads this file on startup, so you need to restart it for your changes to take effect.
For co-op modes, MinimumEnemies and MaximumEnemies in the [/Script/Insurgency.INSCoopMode] section determine the minimum and maximum number of AI enemies alive at the same time (defaults: 6 and 12; generator range: 0 to 64 each). FriendlyBotQuota sets the number of friendly AI (default: 4; up to 16). Enable bots to fill empty slots with bBots under [/Script/Insurgency.INSMultiplayerMode] and set their number with BotQuota (0 to 32).
bAllowFriendlyFire is enabled by default, but the FriendlyFireModifier damage multiplier is set to 0. At 0, friendly fire deals no damage. Increase the value in the generator (0 to 2, in steps of 0.05) to make hits on teammates count.
No. You choose the map and scenario using the server's launch parameter (<Map>?Scenario=<Name>), not Game.ini. That's why the generator has no field for them.
Describe the server you want in your own words (e.g., "co-op server with lots of enemies and vehicles"). AI will suggest suitable settings, explain each change individually, and apply nothing until you confirm.
The RCON password is not saved in share links and is masked in the form. A share link contains only the non-secret values you deliberately changed.
Any more questions?
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