Skip to content
Core Keeper
Free tool

Core Keeper Seed Map: map and world preview from your seed

The Core Keeper Seed Generator shows you a world's Seed Map before you create it: enter a world seed, choose world options as you would in-game, and see rings, biomes, water, and ore veins in game colors. Free, with no sign-up or save file required—the map is calculated in your browser.

Built by Justin Schuessler

Rent your own Core Keeper server and explore it live with friends

How it works

How to use the Core Keeper Seed Generator

No installation, account, or save upload—enter a seed and the map is calculated immediately.

Step 1

Enter seed

Type or paste your world seed into the “World seed” field—the exact text you'd enter when creating a new world in-game. Without your own seed, the tool immediately shows a random example world; “Random seed” generates a new one.

Step 2

Adjust world options

Set Chaos, ore density, tunnels, chambers, rivers, lakes, pits, and ceiling holes to match your in-game settings. The preview recalculates after each change.

Step 3

Explore map

Drag to pan the map, and zoom with the scroll wheel or the plus and minus buttons. “Show whole world” returns you to the full view.

Step 4

Share link

Click “Copy link” to share the seed and world options as a link. Anyone who opens it will see the same preview.

World options

Core Keeper world options explained

Each option has the levels Off, Low, Normal, High, and Extreme, just like when creating a new world in-game. “Normal” is the default. Set the options to match your world, or the Seed Map will show a different map.

Chaos

Affects biome distribution and the two inner rings—the Chaos value increases from “Off” to “Extreme”.

Ore density

Determines how many ore veins generate in the biomes.

Tunnel

Determines how many tunnels run through the biomes.

Chambers

Determines how many open chambers generate in the biomes.

Rivers

Determines how many rivers run through the world.

Lakes

Determines how many lakes generate in the biomes.

Pits

Determines how many pits generate in the biomes.

Ceiling holes

Determines how many ceiling holes generate in the biomes.

Preview

What the Core Keeper Seed Map shows—and what it doesn't

The map is generated from the game's terrain classification, translated into JavaScript and run in your browser. You can see the world without creating or exploring it in-game.

What the preview shows

  • The rings around the Core and the biomes within them
  • Water: rivers and lakes
  • Ore veins, tunnels, and chambers
  • X and Y coordinates and distance from the Core under the cursor

Preview limitations

  • No dungeons, boss arenas, or special structures
  • Not a 100% match: 87% of pixels match the explored map areas of a real save
  • A bright pink area indicates a color the color table doesn't recognize yet

Discover more

More tools

View an explored world from its world file, edit a save, or create a server configuration.

FAQ

Core Keeper Seed Map and world map FAQ

Quick answers about seeds, world options, and preview accuracy.

Yes, that's exactly what this tool does: enter a world seed and, optionally, world options to see a map with rings, biomes, water, ore veins, tunnels, and chambers. You don't need to create or explore the world in-game, and you don't need a save file.

Yes, any text works as a seed. The tool converts it to a number using CRC-32, just like the game—this step was checked against the official Dedicated Server. “Random seed” generates a 12-digit number, as the game does when you don't enter a seed.

Chaos, ore density, tunnels, chambers, rivers, lakes, pits, and ceiling holes, each with the levels Off, Low, Normal, High, and Extreme—the same eight options available when creating a new world in-game. The preview recalculates after each change. Zoom and position stay the same, but a new seed resets the view to the whole world.

Not yet. The current version shows only terrain and biomes (rings, water, ore veins, tunnels, and chambers). It doesn't show dungeons or boss arenas.

Not 100%. The tool uses the game's terrain classification and was tested against a real save: of roughly 5.9 million pixels compared in explored map areas, 87% match the save. The color table has only been calibrated against this one world so far—a bright pink area indicates a color not yet covered.

No. You only need the seed text, not an account or save file. The seed and world options are calculated in your browser using a Web Worker, not on a server. To let you share the view, the tool puts them in your browser's address bar. Whether console worlds with the same seed look exactly the same hasn't been tested. View an explored world from its world file: Core Keeper Map Viewer

Click “Copy link”. The link includes the seed and all world options not set to “Normal”. Anyone who opens it will see the same preview.

Enter the seed text as the world seed when you create a new world. A seed only affects a newly generated world, not an existing one. For a Dedicated Server, the server configuration generator has a world seed field. It only accepts a number of 0 or greater; 0 selects a random seed. You can't enter a text seed there. Go to server configuration generator

Any more questions?

Contact Support
Want your own server?

Host your own Core Keeper server in 60 seconds

Keep playing your favorite seed on your own server — DDoS protection included.

4.4/5 Trustpilot32,000+ Active serversSince 2010

No setup. No risk. Online in seconds.

Flexible TermCancel anytimeOnline in 60 seconds

Looking for more tools? View all Core Keeper tools