Would you like to back up the world on your ASKA game server, move a world from your single-player game to the server, or switch between multiple worlds? With the Savegame Manager in ZapX, it only takes a moment. In this guide, we’ll show you how ASKA saves, where your worlds are stored, and how to upload and activate your own world.
Your worlds are stored on the server in the savegame folder. Open it directly from the Savegames tab, without having to navigate through the entire server. There you’ll find:
| Entry | Meaning |
|---|---|
savegame_[ID] | Folder containing a world, for example savegame_86713_271026105256 |
savegame_[ID]_bak1, _bak2 … | Older backups of this world created by the game itself |
meta | File where the server remembers which world was opened most recently |
A world’s ID is everything in the folder name after savegame_. For the folder savegame_86713_271026105256, the ID is 86713_271026105256. You can see which world your server loads in the save id line of the server_properties.txt file.
A new server doesn’t have a world yet. If Keep World Running is set to false (the default), your server creates a world only when the first player joins. Only then does the savegame_[ID] folder appear, and the ID is saved permanently in server_properties.txt.
