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Skeleton Mage
Variant of Skeleton MageThe same creature in a different behavioral or contextual role.
- Role
- Undead/Skeleton/Skeleton/Skeleton_Mage_Patrol
- Zones
- Zone 1
- Template
- Template_Intelligent
- Model
- Skeleton_Mage
Statistics
Health
49
Speed
10 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 270°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 15 blocks
- Pursuit speed
- 0.67 × movement speed
- Race threshold
- 0.3
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 3 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- Yes
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Mage
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Skeleton Mage Patrol100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Cursed Crypt, Dungeon › Magic Ruins
Structures (2)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Cursed Crypt
4× marker “Skeleton Mage Patrol” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Cursed_Crypt
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Cursed_Crypt
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Cursed_Crypt
Dungeon › Magic Ruins
13× marker “Skeleton Mage Patrol” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 49 | Hostile | Drop_Skeleton_Mage | |
| 49 | Hostile | Drop_Skeleton_Mage | |
| 49 | Hostile | Drop_Skeleton_Mage |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Based on
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton