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Skeleton Fighter
- Role
- Undead/Skeleton/Skeleton/Skeleton_Fighter
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Intelligent
- Model
- Skeleton_Fighter
Statistics
Health
70
Speed
6 blocks/sRunning
Damage (strongest attack)
16±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 16 Physical | ±10 % | 0.5 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Skeleton_Fighter”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 270°
- Hearing range
- 10 blocks
- Instant detection
- 2 blocks
- Alarm range
- 20 blocks
- Alarm duration
- 0.5–1 s
Combat
- Attack range
- 2.5 blocks
- Target range
- 2 blocks
- Pursuit speed
- 1 × movement speed
- Race threshold
- 0.3
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 3 blocks
- Leash radius
- 40 blocks
- Leash radius (hard limit)
- 60 blocks
- Breathes underwater
- Yes
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Fighter
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(4)
Spawns naturally in these environments in the world.
Wander Zone1 Tier1
Weight 3 = 75 % of this table- Zone 1
- Plains
Wander Zone1 Tier2
Weight 4 = 57.1 % of this table- Zone 1
- ForestsMountainsAutumn
Wander Zone1 Tier3
Weight 5 = 41.7 % of this table- Zone 1
- SwampsAzure
Wander Zone3 Tier2
Weight 2 = 20 % of this table- Zone 3
- ForestsMountains
Cave & beacon spawns(1)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Mineshafts Aggro
Weight 40 = 40 % of this table- Zone 1
- Mineshafts
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Spawn Marker(3)
Spawn points (markers) placed in structures or encounters.
- Skeleton Fighter100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Cursed Crypt, Dungeon › Magic Ruins, Mineshaft Drift › Stage3 Generic, Monuments › Encounter, Monuments › Incidental, Orbis › Goblins
- Skeleton Fighter Manual100 % of this markerWait time (game time): 1 hr.placed in: Orbis › Goblins
- Skeleton12.5 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes, Monuments › Encounter, Monuments › Incidental
Structures (10)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Nodes
1× marker “Skeleton” in these structuresDungeon › Cursed Crypt
16× marker “Skeleton Fighter” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Cursed_Crypt
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Cursed_Crypt
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Cursed_Crypt
Dungeon › Magic Ruins
40× marker “Skeleton Fighter” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins
Mineshaft Drift › Stage3 Generic
5× marker “Skeleton Fighter” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Mineshaft_Drift
- Zone1_Tier2 › Cave/Mineshaft_Drift
- Zone1_Tier3 › Cave/Mineshaft_Drift
Monuments › Encounter
2× marker “Skeleton” in these structuresMonuments › Encounter
10× marker “Skeleton Fighter” in these structuresMonuments › Incidental
20× marker “Skeleton” in these structuresMonuments › Incidental
7× marker “Skeleton Fighter” in these structuresOrbis › Goblins
38× marker “Skeleton Fighter” in these structuresOrbis › Goblins
16× marker “Skeleton Fighter Manual” in these structuresTest spawn tables (1)
Developer/test entries from the game data – not relevant to normal gameplay.
- Markers/Tests/Test_Skeleton_Stones
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 70 | Hostile | Drop_Skeleton_Fighter | |
| 70 | Hostile | Drop_Skeleton_Fighter | |
| 70 | Hostile | Drop_Skeleton_Fighter |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(2)
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton