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UndeadUndead › Skeleton › SkeletonHostile

Skeleton Fighter

Role
Undead/Skeleton/Skeleton/Skeleton_Fighter
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Intelligent
Model
Skeleton_Fighter

Statistics

Health

70

Speed

6 blocks/sRunning

Damage (strongest attack)

16±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee16 Physical±10 %0.5Fixed value per hit

The damage values come from the NPC role's interactions (defined in “Skeleton_Fighter”); weapon values from the item database are not included here.

Weapon / main hand

Droplist:Skeleton_Fighter_Random_Weapon

Off-hand

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
15 blocks
Field of view
270°
Hearing range
10 blocks
Instant detection
2 blocks
Alarm range
20 blocks
Alarm duration
0.5–1 s

Combat

Attack range
2.5 blocks
Target range
2 blocks
Pursuit speed
1 × movement speed
Race threshold
0.3
Knockback factor
×0.5

Everyday

Roaming Radius
3 blocks
Leash radius
40 blocks
Leash radius (hard limit)
60 blocks
Breathes underwater
Yes
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Fighter

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(4)

Spawns naturally in these environments in the world.

Wander Zone1 Tier1

Weight 3 = 75 % of this table
Zone 1
Plains
All dayGroup: 1–2Background: Soil

Wander Zone1 Tier2

Weight 4 = 57.1 % of this table
Zone 1
ForestsMountainsAutumn
All dayGroup: 2–3Background: Soil

Wander Zone1 Tier3

Weight 5 = 41.7 % of this table
Zone 1
SwampsAzure
All dayGroup: 3–4Background: Soil

Wander Zone3 Tier2

Weight 2 = 20 % of this table
Zone 3
ForestsMountains
All dayGroup: 3Background: Soil

Cave & beacon spawns(1)

Spawns via spawn beacons (e.g. in caves) near players.

Zone1 Mineshafts Aggro

Weight 40 = 40 % of this table
Zone 1
Mineshafts
Light level 0–7
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
2 min – 8 min
Minimum distance from player
15 blocks
Beacon radius
20 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Spawn Marker(3)

Spawn points (markers) placed in structures or encounters.

  • Skeleton Fighter100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Cursed Crypt, Dungeon › Magic Ruins, Mineshaft Drift › Stage3 Generic, Monuments › Encounter, Monuments › Incidental, Orbis › Goblins
  • Skeleton Fighter Manual100 % of this markerWait time (game time): 1 hr.placed in: Orbis › Goblins
  • Skeleton12.5 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes, Monuments › Encounter, Monuments › Incidental

Structures (10)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Cave › Nodes

1× marker “Skeleton” in these structures
First Gate of the EchoTempleDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder Wastes

Dungeon › Cursed Crypt

16× marker “Skeleton Fighter” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Cursed_Crypt
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Cursed_Crypt
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Cursed_Crypt

Dungeon › Magic Ruins

40× marker “Skeleton Fighter” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins

Mineshaft Drift › Stage3 Generic

5× marker “Skeleton Fighter” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Mineshaft_Drift
  • Zone1_Tier2 › Cave/Mineshaft_Drift
  • Zone1_Tier3 › Cave/Mineshaft_Drift

Monuments › Encounter

2× marker “Skeleton” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Encounter

10× marker “Skeleton Fighter” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Incidental

20× marker “Skeleton” in these structures
Crystalline DepthsFirst Gate of the EchoDrifting PlainsSeedling WoodsThe FensShoreGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Incidental

7× marker “Skeleton Fighter” in these structures
Crystalline DepthsFirst Gate of the EchoDrifting PlainsSeedling WoodsThe FensShoreGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Orbis › Goblins

38× marker “Skeleton Fighter” in these structures

Orbis › Goblins

16× marker “Skeleton Fighter Manual” in these structures
Test spawn tables (1)

Developer/test entries from the game data – not relevant to normal gameplay.

  • Markers/Tests/Test_Skeleton_Stones

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Skeleton FighterSkeleton_Fighter
70HostileDrop_Skeleton_Fighter
Skeleton FighterSkeleton_Fighter_Patrol
70HostileDrop_Skeleton_Fighter
Skeleton FighterSkeleton_Fighter_Wander
70HostileDrop_Skeleton_Fighter

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton

Back to the mob database

Skeleton Fighter — Hytale Mob Database | ZAP-Hosting