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Skeleton Archmage
- Role
- Undead/Skeleton/Skeleton/Skeleton_Archmage
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Intelligent
- Model
- Skeleton_Archmage
Statistics
Health
88
Speed
10 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 270°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 15 blocks
- Pursuit speed
- 0.67 × movement speed
- Race threshold
- 0.3
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 3 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- Yes
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Archmage
Occurrences
Spawn Marker(2)
Spawn points (markers) placed in structures or encounters.
- Skeleton Archmage100 % of this markerWait time (game time): 1 dayplaced in: Mineshaft Drift › Stage3 Generic, Monuments › Unique
- Skeleton12.5 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes, Monuments › Encounter, Monuments › Incidental
Structures (5)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Nodes
1× marker “Skeleton” in these structuresMineshaft Drift › Stage3 Generic
3× marker “Skeleton Archmage” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Mineshaft_Drift
- Zone1_Tier2 › Cave/Mineshaft_Drift
- Zone1_Tier3 › Cave/Mineshaft_Drift
Monuments › Encounter
2× marker “Skeleton” in these structuresMonuments › Incidental
20× marker “Skeleton” in these structuresMonuments › Unique
2× marker “Skeleton Archmage” in these structuresTest spawn tables (1)
Developer/test entries from the game data – not relevant to normal gameplay.
- Markers/Tests/Test_Skeleton_Stones
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 88 | Hostile | Drop_Skeleton_Archmage | |
| 88 | Hostile | Drop_Skeleton_Archmage | |
| 88 | Hostile | Drop_Skeleton_Archmage |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(2)
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton