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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Revenant Guardian
- Role
- Undead/Skeleton/Skeleton/Skeleton_Elite
- Template
- Template_Intelligent
- Model
- Skeleton_Elite
Statistics
Health
350
Speed
5 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupSkeleton
- Hostile toward:
- Goblin
- Friendly toward:
- Skeleton
NPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 270°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 4 blocks
- Target range
- 2 blocks
- Pursuit speed
- 1 × movement speed
- Race threshold
- 1
- Knockback factor
- ×0.1
Everyday
- Roaming Radius
- 15 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- Yes
- Reminder category
- Undead
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Skeleton Elite Manual100 % of this markerWait time (game time): 1 hr.placed in: Orbis › Goblins
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Orbis › Goblins
2× marker “Skeleton Elite Manual” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 350 | Hostile | — | |
| 350 | — | Drop_Skeleton_Elite |
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton