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UndeadUndead › Skeleton › SkeletonHostile

Skeleton Archer

Role
Undead/Skeleton/Skeleton/Skeleton_Archer
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Intelligent
Model
Skeleton_Archer

Statistics

Health

60

Speed

10 blocks/sRunning

Damage (strongest attack)

10±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee10 Physical±10 %1Fixed value per hit

The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.

Weapon / main hand

Off-hand

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
15 blocks
Field of view
270°
Hearing range
8 blocks
Instant detection
2 blocks
Alarm range
45 blocks
Alarm duration
1–2 s

Combat

Attack range
15 blocks
Pursuit speed
0.67 × movement speed
Race threshold
0.3
Knockback factor
×0.3

Everyday

Roaming Radius
3 blocks
Leash radius
45 blocks
Leash radius (hard limit)
200 blocks
Breathes underwater
Yes
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Archer

Occurrences

Spawn Marker(3)

Spawn points (markers) placed in structures or encounters.

  • Skeleton Archer100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Magic Ruins, Dungeon › Stone, Mineshaft Drift › Stage3 Generic, Monuments › Encounter, Monuments › Incidental, Monuments › Unique, Orbis › Goblins
  • Skeleton Archer Manual100 % of this markerWait time (game time): 1 hr.
  • Skeleton12.5 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes, Monuments › Encounter, Monuments › Incidental

Structures (10)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Cave › Nodes

1× marker “Skeleton” in these structures
First Gate of the EchoTempleDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder Wastes

Dungeon › Magic Ruins

5× marker “Skeleton Archer” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins

Dungeon › Stone

4× marker “Skeleton Archer” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon
  • Zone1_Tier2 › Cave/Dungeons/Dungeon
  • Zone1_Tier3 › Cave/Dungeons/Dungeon

Mineshaft Drift › Stage3 Generic

10× marker “Skeleton Archer” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Mineshaft_Drift
  • Zone1_Tier2 › Cave/Mineshaft_Drift
  • Zone1_Tier3 › Cave/Mineshaft_Drift

Monuments › Encounter

2× marker “Skeleton” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Encounter

12× marker “Skeleton Archer” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Incidental

20× marker “Skeleton” in these structures
Crystalline DepthsFirst Gate of the EchoDrifting PlainsSeedling WoodsThe FensShoreGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Incidental

5× marker “Skeleton Archer” in these structures
Crystalline DepthsFirst Gate of the EchoDrifting PlainsSeedling WoodsThe FensShoreGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Monuments › Unique

45× marker “Skeleton Archer” in these structures
TempleDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Orbis › Goblins

8× marker “Skeleton Archer” in these structures
Test spawn tables (1)

Developer/test entries from the game data – not relevant to normal gameplay.

  • Markers/Tests/Test_Skeleton_Stones

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Skeleton ArcherSkeleton_Archer
60HostileDrop_Skeleton_Archer
Skeleton ArcherSkeleton_Archer_Turret
60HostileDrop_Skeleton_Archer
Skeleton ArcherSkeleton_Archer_Patrol
60HostileDrop_Skeleton_Archer
Skeleton ArcherSkeleton_Archer_Wander
60HostileDrop_Skeleton_Archer

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton

Back to the mob database

Skeleton Archer — Hytale Mob Database | ZAP-Hosting