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UndeadUndead › Skeleton › SkeletonHostile

Skeleton Fighter

Variant of Skeleton FighterThe same creature in a different behavioral or contextual role.

Role
Undead/Skeleton/Skeleton/Skeleton_Fighter_Patrol
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Intelligent
Model
Skeleton_Fighter

Statistics

Health

70

Speed

6 blocks/sRunning

Damage (strongest attack)

16±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee16 Physical±10 %0.5Fixed value per hit

The damage values come from the NPC role's interactions (defined in “Skeleton_Fighter”); weapon values from the item database are not included here.

Weapon / main hand

Droplist:Skeleton_Fighter_Random_Weapon

Off-hand

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
15 blocks
Field of view
270°
Hearing range
10 blocks
Instant detection
2 blocks
Alarm range
20 blocks
Alarm duration
0.5–1 s

Combat

Attack range
2.5 blocks
Target range
2 blocks
Pursuit speed
1 × movement speed
Race threshold
0.3
Knockback factor
×0.5

Everyday

Roaming Radius
3 blocks
Leash radius
40 blocks
Leash radius (hard limit)
60 blocks
Breathes underwater
Yes
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Fighter

Occurrences

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Skeleton Fighter Patrol100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Cursed Crypt, Monuments › Encounter

Structures (2)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Cursed Crypt

7× marker “Skeleton Fighter Patrol” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Cursed_Crypt
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Cursed_Crypt
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Cursed_Crypt

Monuments › Encounter

5× marker “Skeleton Fighter Patrol” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Skeleton FighterSkeleton_Fighter_Patrol
70HostileDrop_Skeleton_Fighter
Skeleton FighterSkeleton_Fighter
70HostileDrop_Skeleton_Fighter
Skeleton FighterSkeleton_Fighter_Wander
70HostileDrop_Skeleton_Fighter

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton

Back to the mob database

Skeleton Fighter (Skeleton_Fighter_Patrol) — Hytale Mob Database | ZAP-Hosting