Drag to rotate
Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Revenant Guardian
Variant of Revenant GuardianThe same creature in a different behavioral or contextual role.
- Role
- Undead/Skeleton/Skeleton/Skeleton_Elite_Phase_2
- Template
- Template_Skeleton_Elite_Phase_2
- Model
- Skeleton_Elite
Statistics
Health
350
Speed
5 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Weapon / main hand
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
Not specifiedAttitude groupSkeleton
- Hostile toward:
- Goblin
- Friendly toward:
- Skeleton
NPC groups
Perception
- View distance
- 24 blocks
- Field of view
- 270°
- Hearing range
- 12 blocks
- Instant detection
- 4 blocks
- Alarm range
- 25 blocks
Combat
- Knockback factor
- ×0.1
Everyday
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Elite
Occurrences
No spawn table in the game data — this mob is probably spawned another way (summoning, encounter, boss fight, script).
Mentioned in other game files (2)
- Server/EncounterManager/NPC/Elite/Encounter_Skeleton_Elite.json
- Server/NPC/Groups/Skeleton_Elite_Encounter_Target.json
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 350 | — | Drop_Skeleton_Elite | |
| 350 | Hostile | — |
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton