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Clothing and jewelry vary randomly in the game—shown here is the default equipment.

UndeadUndead › Skeleton › Skeleton

Revenant Guardian

Variant of Revenant GuardianThe same creature in a different behavioral or contextual role.

Role
Undead/Skeleton/Skeleton/Skeleton_Elite_Phase_2
Template
Template_Skeleton_Elite_Phase_2
Model
Skeleton_Elite

Statistics

Health

350

Speed

5 blocks/sRunning

Damage (strongest attack)

—

Attacks

No damage values in the role data.

Behavior & attitude

Attitude toward players

Not specified

Attitude toward other NPCs

Not specified

Attitude groupSkeleton

Hostile toward:
Goblin
Friendly toward:
Skeleton

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonSkeleton Elite Encounter TargetUndead

Perception

View distance
24 blocks
Field of view
270°
Hearing range
12 blocks
Instant detection
4 blocks
Alarm range
25 blocks

Combat

Knockback factor
×0.1

Everyday

Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Elite

Occurrences

No spawn table in the game data — this mob is probably spawned another way (summoning, encounter, boss fight, script).

Mentioned in other game files (2)

  • Server/EncounterManager/NPC/Elite/Encounter_Skeleton_Elite.json
  • Server/NPC/Groups/Skeleton_Elite_Encounter_Target.json

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Revenant GuardianSkeleton_Elite_Phase_2
350—Drop_Skeleton_Elite
Revenant GuardianSkeleton_Elite
350Hostile—

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton

Back to the mob database

Revenant Guardian (Skeleton_Elite_Phase_2) — Hytale Mob Database | ZAP-Hosting