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UndeadUndead › Skeleton › SkeletonHostile

Skeleton Archmage

Variant of Skeleton ArchmageThe same creature in a different behavioral or contextual role.

Role
Undead/Skeleton/Skeleton/Skeleton_Archmage_Patrol
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Intelligent
Model
Skeleton_Archmage

Statistics

Health

88

Speed

10 blocks/sRunning

Damage (strongest attack)

10±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee10 Physical±10 %1Fixed value per hit

The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.

Weapon / main hand

Off-hand

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AggressiveCombat Music Targets Goblin CavesSkeletonUndead

Perception

View distance
15 blocks
Field of view
270°
Hearing range
8 blocks
Instant detection
2 blocks
Alarm range
45 blocks
Alarm duration
1–2 s

Combat

Attack range
15 blocks
Pursuit speed
0.67 × movement speed
Race threshold
0.3
Knockback factor
×0.5

Everyday

Roaming Radius
3 blocks
Leash radius
45 blocks
Leash radius (hard limit)
200 blocks
Breathes underwater
Yes
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Skeleton_Archmage

Occurrences

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Skeleton Archmage Patrol100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Magic Ruins, Monuments › Encounter

Structures (2)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Magic Ruins

2× marker “Skeleton Archmage Patrol” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Magic_Ruins
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Magic_Ruins

Monuments › Encounter

2× marker “Skeleton Archmage Patrol” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Skeleton ArchmageSkeleton_Archmage_Patrol
88HostileDrop_Skeleton_Archmage
Skeleton ArchmageSkeleton_Archmage
88HostileDrop_Skeleton_Archmage
Skeleton ArchmageSkeleton_Archmage_Wander
88HostileDrop_Skeleton_Archmage

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Mobs in the same family

Same role folder in game: Undead › Skeleton › Skeleton

Back to the mob database

Skeleton Archmage (Skeleton_Archmage_Patrol) — Hytale Mob Database | ZAP-Hosting