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Void Fiend
Variant of Void FiendThe same creature in a different behavioral or contextual role.
- Role
- Void/Void_Spawn_Entombed_Anomaly
- Template
- Template_Void_Spawn_Entombed
- Model
- Spawn_Void
Statistics
Health
700
Speed
5 blocks/sRunning
Damage (strongest attack)
35
Attacks
| Attack | Damage | Knockback |
|---|---|---|
| Swing Down | 35 Physical | 1 |
| Swing Left Fast | 32 Physical | 1 |
The damage values come from the NPC role's interactions (defined in “Template_Void_Spawn_Entombed”); weapon values from the item database are not included here.
Weapon / main hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupVoid
- Hostile toward:
- FeranGoblinKweebecPlayer
- Friendly toward:
- Coffer Goblin
NPC groups
Perception
- View distance
- 30 blocks
- Field of view
- 120°
- Hearing range
- 10 blocks
- Instant detection
- 2 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 3 blocks
- Pursuit speed
- 1 × movement speed
- Race threshold
- 1
Everyday
- Reminder category
- Voidspawn
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Void_Spawn_Entombed
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Void Spawn Entombed Anomaly100 % of this markerWait time (game time): 1 sec.placed in: Orbis › Goblins
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Orbis › Goblins
1× marker “Void Spawn Entombed Anomaly” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 700 | Hostile | Drop_Void_Spawn_Entombed | |
| 700 | Hostile | Drop_Void_Spawn_Entombed | |
| 700 | Hostile | Drop_Void_Spawn_Entombed | |
| 700 | Hostile | Drop_Void_Spawn |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Based on
Mobs in the same family
Same role folder in game: Void