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BeastCreature › VerminHostile

Cave Spider

Role
Creature/Vermin/Spider_Cave
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Spider
Model
Spider_Cave

Statistics

Health

120

Speed

10 blocks/sRunning

Damage (strongest attack)

22±10%

Attacks

AttackDamageVariationKnockbackCalculation
Bite22 Physical±10 %0.5Fixed value per hit
Bite22 Physical±10 %0.5Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Hostile

Attitude groupSpider

Hostile toward:
CrittersGoblin
Friendly toward:
Spiders

NPC groups

AggressiveCombat Music Targets DeepworksCombat Music Targets Goblin CavesSpidersVermin

Perception

View distance
2 blocks
Field of view
180°
Hearing range
2 blocks
Instant detection
4 blocks
Alarm range
28 blocks

Combat

Attack range
2.5 blocks
Race threshold
0.55
Knockback factor
×0.3

Everyday

Leash radius
20 blocks
Reminder category
Predator

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Spider_Cave

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

Cave & beacon spawns(6)

Spawns via spawn beacons (e.g. in caves) near players.

Zone1 Cave Spider

Weight 100 = 100 % of this table
Zone 1
Caves Spiders
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 40 min
Minimum distance from player
10 blocks
Beacon radius
50 blocks
Spawn Radius
40 blocks
Target distance from player
20 blocks

Zone1 Cave Swamps Aggro

Weight 25 = 25 % of this table
Zone 1
Caves Swamps
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone1 Cave Forests Aggro

Weight 15 = 15 % of this table
Zone 1
Caves Forests
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone1 Mineshafts Aggro

Weight 10 = 10 % of this table
Zone 1
Mineshafts
Light level 0–7
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
2 min – 8 min
Minimum distance from player
15 blocks
Beacon radius
20 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone3 Cave Glacial Aggro

Weight 30 = 30 % of this table
Zone 3
Caves Glacial
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone3 Cave Forests Aggro

Weight 10 = 10 % of this table
Zone 3
Caves Forests
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Spawn Marker(3)

Spawn points (markers) placed in structures or encounters.

  • Spider Cave100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Goblin Lair, Dungeon › Outlander Temple, Monuments › Encounter, Npc › Outlander, Orbis › Goblins
  • Spider Cave Manual100 % of this markerWait time (game time): 1 dayplaced in: Orbis › Goblins
  • Spider Cave Respawn100 % of this marker

Structures (6)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Goblin Lair

12× marker “Spider Cave” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (6)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier1 › Cave/Mountain_GoblinLair
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier2 › Cave/Mountain_GoblinLair
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier3 › Cave/Mountain_GoblinLair

Dungeon › Outlander Temple

8× marker “Spider Cave” in these structures
The Everfrost
Locations in world generation (2)
  • Zone3_Tier3 › Cave/Dungeons/Outlander_Temple
  • Zone3_Tier3 › Custom.Village_Outlander

Monuments › Encounter

8× marker “Spider Cave” in these structures
Crystalline DepthsDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinShallow OceanFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

Npc › Outlander

1× marker “Spider Cave” in these structures
Shallow OceanShoreFrostmarch TundraBoreal ReachThe Everfrost

Orbis › Goblins

44× marker “Spider Cave” in these structures

Orbis › Goblins

27× marker “Spider Cave Manual” in these structures

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
Cave SpiderSpider_Cave
120HostileDrop_Spider_Cave
Cave SpiderSpider_Cave_Ambush
120HostileDrop_Spider_Cave

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Serves as the basis for(1)

Mobs in the same family

Same role folder in game: Creature › Vermin

Back to the mob database

Cave Spider — Hytale Mob Database | ZAP-Hosting