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Cave Spider
- Role
- Creature/Vermin/Spider_Cave
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Spider
- Model
- Spider_Cave
Statistics
Health
120
Speed
10 blocks/sRunning
Damage (strongest attack)
22±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Bite | 22 Physical | ±10 % | 0.5 | Fixed value per hit |
| Bite | 22 Physical | ±10 % | 0.5 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
HostileAttitude groupSpider
- Hostile toward:
- CrittersGoblin
- Friendly toward:
- Spiders
NPC groups
Perception
- View distance
- 2 blocks
- Field of view
- 180°
- Hearing range
- 2 blocks
- Instant detection
- 4 blocks
- Alarm range
- 28 blocks
Combat
- Attack range
- 2.5 blocks
- Race threshold
- 0.55
- Knockback factor
- ×0.3
Everyday
- Leash radius
- 20 blocks
- Reminder category
- Predator
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Spider_Cave
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(6)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Cave Spider
Weight 100 = 100 % of this table- Zone 1
- Caves Spiders
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 40 min
- Minimum distance from player
- 10 blocks
- Beacon radius
- 50 blocks
- Spawn Radius
- 40 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Swamps Aggro
Weight 25 = 25 % of this table- Zone 1
- Caves Swamps
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Forests Aggro
Weight 15 = 15 % of this table- Zone 1
- Caves Forests
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Mineshafts Aggro
Weight 10 = 10 % of this table- Zone 1
- Mineshafts
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone3 Cave Glacial Aggro
Weight 30 = 30 % of this table- Zone 3
- Caves Glacial
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone3 Cave Forests Aggro
Weight 10 = 10 % of this table- Zone 3
- Caves Forests
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Spawn Marker(3)
Spawn points (markers) placed in structures or encounters.
- Spider Cave100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Goblin Lair, Dungeon › Outlander Temple, Monuments › Encounter, Npc › Outlander, Orbis › Goblins
- Spider Cave Manual100 % of this markerWait time (game time): 1 dayplaced in: Orbis › Goblins
- Spider Cave Respawn100 % of this marker
Structures (6)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Goblin Lair
12× marker “Spider Cave” in these structuresLocations in world generation (6)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier1 › Cave/Mountain_GoblinLair
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier2 › Cave/Mountain_GoblinLair
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier3 › Cave/Mountain_GoblinLair
Dungeon › Outlander Temple
8× marker “Spider Cave” in these structuresLocations in world generation (2)
- Zone3_Tier3 › Cave/Dungeons/Outlander_Temple
- Zone3_Tier3 › Custom.Village_Outlander
Monuments › Encounter
8× marker “Spider Cave” in these structuresNpc › Outlander
1× marker “Spider Cave” in these structuresOrbis › Goblins
44× marker “Spider Cave” in these structuresOrbis › Goblins
27× marker “Spider Cave Manual” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 120 | Hostile | Drop_Spider_Cave | |
| 120 | Hostile | Drop_Spider_Cave |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(1)
Mobs in the same family
Same role folder in game: Creature › Vermin