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BeastCreature › VerminHostile

Marsh Snake

Role
Creature/Vermin/Snake_Marsh
Zones
Unique, Zone 1
Template
Template_Predator
Model
Snake_Marsh

Statistics

Health

36

Speed

8 blocks/sRunning

Damage (strongest attack)

14±10%

Attacks

AttackDamageVariationKnockbackCalculation
Bite14 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

Attitude groupPredators

Neutral toward:
Prey
Ignored:
PredatorsPrey Big

NPC groups

AggressiveSnakesVermin

Perception

View distance
6 blocks
Field of view
120°
Hearing range
8 blocks
Instant detection
4 blocks
Alarm range
10 blocks
Alarm duration
2–3 s

Combat

Attack range
2.5 blocks
Pursues targets
Yes
Pursuit speed
0.8 × movement speed
Race threshold
0.55
Flee distance
15 blocks
Flees even without a threat
Yes
Knockback factor
×0.5

Everyday

Roaming Radius
20 blocks
Leash radius
20 blocks
Leash radius (hard limit)
60 blocks
Sleeps at night
Yes
Shy during the day
No
Day
6:01–17:59
Breathes underwater
No
Reminder category
Critter

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Snake_Marsh

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(2)

Spawns naturally in these environments in the world.

Spawns Portals Hedera

Weight 25 = 31.2 % of this table
Unique
Env Portals Hedera
6–18Background: Soil

Spawns Zone1 Swamps Predator

Weight 25 = 62.5 % of this table
Zone 1
Swamps
6–24Background: Soil

Role inference

Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.

Serves as the basis for(2)

Mobs in the same family

Same role folder in game: Creature › Vermin

Back to the mob database

Marsh Snake — Hytale Mob Database | ZAP-Hosting