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Marsh Snake
- Role
- Creature/Vermin/Snake_Marsh
- Zones
- Unique, Zone 1
- Template
- Template_Predator
- Model
- Snake_Marsh
Statistics
Health
36
Speed
8 blocks/sRunning
Damage (strongest attack)
14±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Bite | 14 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredators
- Neutral toward:
- Prey
- Ignored:
- PredatorsPrey Big
NPC groups
Perception
- View distance
- 6 blocks
- Field of view
- 120°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 10 blocks
- Alarm duration
- 2–3 s
Combat
- Attack range
- 2.5 blocks
- Pursues targets
- Yes
- Pursuit speed
- 0.8 × movement speed
- Race threshold
- 0.55
- Flee distance
- 15 blocks
- Flees even without a threat
- Yes
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 20 blocks
- Leash radius
- 20 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- Yes
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Critter
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Snake_Marsh
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(2)
Spawns naturally in these environments in the world.
Spawns Portals Hedera
Weight 25 = 31.2 % of this table- Unique
- Env Portals Hedera
Spawns Zone1 Swamps Predator
Weight 25 = 62.5 % of this table- Zone 1
- Swamps
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(2)
Mobs in the same family
Same role folder in game: Creature › Vermin