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BeastCreature › VerminHostile

Rat

Role
Creature/Vermin/Rat
Zones
Unique, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Predator
Model
Rat

Statistics

Health

10

Speed

8 blocks/sRunning

Damage (strongest attack)

9±10%

Attacks

AttackDamageVariationKnockbackCalculation
Bite9 Physical±10 %0.1Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

Attitude groupVermin

Hostile toward:
Critters

NPC groups

AggressiveCombat Music Targets DeepworksGoblin Chase NPCsRatVermin

Perception

View distance
8 blocks
Field of view
120°
Hearing range
10 blocks
Instant detection
4 blocks
Alarm range
12 blocks
Alarm duration
2–3 s

Combat

Attack range
2 blocks
Target range
2.5 blocks
Pursues targets
Yes
Pursuit speed
0.6 × movement speed
Race threshold
0.55
Flee distance
15 blocks
Flees even without a threat
No
Knockback factor
×0.3

Everyday

Roaming Radius
20 blocks
Leash radius
30 blocks
Leash radius (hard limit)
60 blocks
Sleeps at night
No
Shy during the day
Yes
Day
6:01–17:59
Breathes underwater
No
Reminder category
Critter

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Rat

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(3)

Spawns naturally in these environments in the world.

Spawns Portals Goblin Caves Deep

Weight 10 = 100 % of this table
Unique
Env Portal Goblin Cave Deep
0–23Background: StoneAndSoil

Spawns Portals Goblin Caves

Weight 4 = 7.4 % of this table
Unique
Env Portal Goblin Cave
0–23Background: StoneAndSoil

Spawns Zone1 Caves Goblins

Weight 60 = 50 % of this table
Zone 1
Caves Goblins
0–23Background: StoneAndSoil

Cave & beacon spawns(14)

Spawns via spawn beacons (e.g. in caves) near players.

Zone1 Cave Rat

Weight 100 = 100 % of this table
Zone 1
Caves Rats
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 40 min
Minimum distance from player
15 blocks
Beacon radius
50 blocks
Spawn Radius
40 blocks
Target distance from player
25 blocks

Zone1 Cave Plains Aggro

Weight 90 = 90 % of this table
Zone 1
Caves Plains
Light level 0–2
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone1 Cave Forests Aggro

Weight 75 = 75 % of this table
Zone 1
Caves Forests
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone1 Cave Swamps Aggro

Weight 50 = 50 % of this table
Zone 1
Caves Swamps
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone1 Mineshafts Aggro

Weight 20 = 20 % of this table
Zone 1
Mineshafts
Light level 0–7
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
2 min – 8 min
Minimum distance from player
15 blocks
Beacon radius
20 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone2 Cave Rat

Weight 100 = 100 % of this table
Zone 2
Caves Rats
Light level 0–2
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 40 min
Minimum distance from player
10 blocks
Beacon radius
70 blocks
Spawn Radius
40 blocks
Target distance from player
20 blocks
8 more spawn tables

Zone2 Cave Savanna Aggro

Weight 70 = 70 % of this table
Zone 2
Caves Savanna
Light level 0–2
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone2 Cave Scrub Aggro

Weight 20 = 20 % of this table
Zone 2
Caves Scrub
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone2 Cave Deserts Aggro

Weight 10 = 10 % of this table
Zone 2
Caves Deserts
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone3 Cave Tundra Aggro

Weight 80 = 80 % of this table
Zone 3
Caves Tundra
Light level 0–2
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone3 Cave Forests Aggro

Weight 70 = 70 % of this table
Zone 3
Caves Forests
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone3 Cave Glacial Aggro

Weight 50 = 50 % of this table
Zone 3
Caves Glacial
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone4 Cave Aggro

Weight 50 = 66.7 % of this table
Zone 4
Caves
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone4 Sewers Aggro

Weight 50 = 50 % of this table
Zone 4
Sewers
Light level 0–7
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
2 min – 8 min
Minimum distance from player
15 blocks
Beacon radius
20 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Spawn Marker(3)

Spawn points (markers) placed in structures or encounters.

  • Dungeon Rat100 % of this marker
  • Rat100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Sewer, Orbis › Goblins
  • Rat Manual100 % of this markerWait time (game time): 1 hr.placed in: Orbis › Goblins

Structures (3)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Sewer

40× marker “Rat” in these structures
Cinder WastesCharred Woodlands
Locations in world generation (4)
  • Zone4_Tier4 › Cave/Sewer
  • Zone4_Tier4 › Cave/Sewer2
  • Zone4_Tier5 › Cave/Sewer
  • Zone4_Tier5 › Cave/Sewer2

Orbis › Goblins

3× marker “Rat” in these structures

Orbis › Goblins

3× marker “Rat Manual” in these structures

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

RoleHealthAttitudeDrop table
RatRat
10HostileDrop_Rat
RatEdible_Rat
100——

Mobs in the same family

Same role folder in game: Creature › Vermin

Back to the mob database

Rat — Hytale Mob Database | ZAP-Hosting