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Rat
- Role
- Creature/Vermin/Rat
- Zones
- Unique, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Predator
- Model
- Rat
Statistics
Health
10
Speed
8 blocks/sRunning
Damage (strongest attack)
9±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Bite | 9 Physical | ±10 % | 0.1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupVermin
- Hostile toward:
- Critters
NPC groups
Perception
- View distance
- 8 blocks
- Field of view
- 120°
- Hearing range
- 10 blocks
- Instant detection
- 4 blocks
- Alarm range
- 12 blocks
- Alarm duration
- 2–3 s
Combat
- Attack range
- 2 blocks
- Target range
- 2.5 blocks
- Pursues targets
- Yes
- Pursuit speed
- 0.6 × movement speed
- Race threshold
- 0.55
- Flee distance
- 15 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.3
Everyday
- Roaming Radius
- 20 blocks
- Leash radius
- 30 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- No
- Shy during the day
- Yes
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Critter
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Rat
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(3)
Spawns naturally in these environments in the world.
Spawns Portals Goblin Caves Deep
Weight 10 = 100 % of this table- Unique
- Env Portal Goblin Cave Deep
Spawns Portals Goblin Caves
Weight 4 = 7.4 % of this table- Unique
- Env Portal Goblin Cave
Spawns Zone1 Caves Goblins
Weight 60 = 50 % of this table- Zone 1
- Caves Goblins
Cave & beacon spawns(14)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Cave Rat
Weight 100 = 100 % of this table- Zone 1
- Caves Rats
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 40 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 50 blocks
- Spawn Radius
- 40 blocks
- Target distance from player
- 25 blocks
Zone1 Cave Plains Aggro
Weight 90 = 90 % of this table- Zone 1
- Caves Plains
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Forests Aggro
Weight 75 = 75 % of this table- Zone 1
- Caves Forests
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Swamps Aggro
Weight 50 = 50 % of this table- Zone 1
- Caves Swamps
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Mineshafts Aggro
Weight 20 = 20 % of this table- Zone 1
- Mineshafts
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone2 Cave Rat
Weight 100 = 100 % of this table- Zone 2
- Caves Rats
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 40 min
- Minimum distance from player
- 10 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 40 blocks
- Target distance from player
- 20 blocks
8 more spawn tables
Zone2 Cave Savanna Aggro
Weight 70 = 70 % of this table- Zone 2
- Caves Savanna
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone2 Cave Scrub Aggro
Weight 20 = 20 % of this table- Zone 2
- Caves Scrub
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone2 Cave Deserts Aggro
Weight 10 = 10 % of this table- Zone 2
- Caves Deserts
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone3 Cave Tundra Aggro
Weight 80 = 80 % of this table- Zone 3
- Caves Tundra
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone3 Cave Forests Aggro
Weight 70 = 70 % of this table- Zone 3
- Caves Forests
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone3 Cave Glacial Aggro
Weight 50 = 50 % of this table- Zone 3
- Caves Glacial
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone4 Cave Aggro
Weight 50 = 66.7 % of this table- Zone 4
- Caves
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone4 Sewers Aggro
Weight 50 = 50 % of this table- Zone 4
- Sewers
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Spawn Marker(3)
Spawn points (markers) placed in structures or encounters.
- Dungeon Rat100 % of this marker
- Rat100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Sewer, Orbis › Goblins
- Rat Manual100 % of this markerWait time (game time): 1 hr.placed in: Orbis › Goblins
Structures (3)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Sewer
40× marker “Rat” in these structuresLocations in world generation (4)
- Zone4_Tier4 › Cave/Sewer
- Zone4_Tier4 › Cave/Sewer2
- Zone4_Tier5 › Cave/Sewer
- Zone4_Tier5 › Cave/Sewer2
Orbis › Goblins
3× marker “Rat” in these structuresOrbis › Goblins
3× marker “Rat Manual” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 10 | Hostile | Drop_Rat | |
| 100 | — | — |
Mobs in the same family
Same role folder in game: Creature › Vermin