Skip to content

Drag to rotate

Swimming BeastAquatic › FreshwaterHostile

Black Piranha

Role
Aquatic/Freshwater/Piranha_Black
Zones
Unique, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Swimming_Aggressive
Model
Piranha_Black

Statistics

Health

45

Speed

8 blocks/sSwimming

Damage (strongest attack)

5±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee5 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

NPC groups

AquaticFlockFlock PreyPassive

Perception

View distance
8 blocks
Field of view
360°
Hearing range
4 blocks
Instant detection
1 blocks
Alarm range
15 blocks
Alarm duration
3–5 s

Everyday

Reminder category
Freshwater

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Piranha_Black

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(3)

Spawns naturally in these environments in the world.

Spawns Portals Oasis Critter

Weight 5 = 17.9 % of this table
Unique
Env Portals Oasis
6–18Group: 3 (60 %), 4 (25 %), 5 (15 %)

Spawns Zone1 Fish Tier3

Weight 5 = 14.3 % of this table
Zone 1
SwampsAzure
6–24Group: 3 (60 %), 4 (25 %), 5 (15 %)Liquid: Water

Spawns Zone2 Fish Tier3

Weight 10 = 50 % of this table
Zone 2
DesertsOasis
6–24Group: 3 (60 %), 4 (25 %), 5 (15 %)Liquid: Water

Cave & beacon spawns(3)

Spawns via spawn beacons (e.g. in caves) near players.

Zone3 Cave Volcanic T1 Aggro

Weight 40 = 40 % of this table
Zone 3
Caves Volcanic T1
Light level 0–7
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
25 blocks

Zone3 Cave Volcanic T3 Aggro

Weight 40 = 40 % of this table
Zone 3
Caves Volcanic T3
Light level 0–7
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
25 blocks

Zone3 Cave Volcanic T2 Aggro

Weight 40 = 33.3 % of this table
Zone 3
Caves Volcanic T2
Light level 0–7
Max. concurrent
2
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
25 blocks

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Piranha Black100 % of this markerWait time (game time): 15 minplaced in: Dungeon › Outlander Temple, Dungeon › Sewer, Testing › Sewer

Structures (3)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Outlander Temple

3× marker “Piranha Black” in these structures
The Everfrost
Locations in world generation (2)
  • Zone3_Tier3 › Cave/Dungeons/Outlander_Temple
  • Zone3_Tier3 › Custom.Village_Outlander

Dungeon › Sewer

12× marker “Piranha Black” in these structures
Cinder WastesCharred Woodlands
Locations in world generation (4)
  • Zone4_Tier4 › Cave/Sewer
  • Zone4_Tier4 › Cave/Sewer2
  • Zone4_Tier5 › Cave/Sewer
  • Zone4_Tier5 › Cave/Sewer2

Testing › Sewer

9× marker “Piranha Black” in these structures

Mobs in the same family

Same role folder in game: Aquatic › Freshwater

Back to the mob database

Black Piranha — Hytale Mob Database | ZAP-Hosting