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Frostgill
- Role
- Aquatic/Freshwater/Frostgill
- Zones
- Zone 0, Zone 3
- Template
- Template_Swimming_Passive
- Model
- Frostgill
Statistics
Health
81
Speed
10 blocks/sSwimming
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
Not specifiedNPC groups
Everyday
- Reminder category
- Freshwater
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Frostgill
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(4)
Spawns naturally in these environments in the world.
Spawns Zone0 Oceans Cold
Weight 10 = 50 % of this table- Zone 0
- Cold
Spawns Zone3 Fish Tier3
Weight 5 = 50 % of this table- Zone 3
- Glacial
Spawns Zone3 Caves
Weight 5 = 33.3 % of this table- Zone 3
- Caves TundraCaves ForestsCaves GlacialCaves MountainsCaves
Spawns Zone3 Fish Shores
Weight 10 = 33.3 % of this table- Zone 3
- Shores
Cave & beacon spawns(3)
Spawns via spawn beacons (e.g. in caves) near players.
Zone3 Cave Volcanic T1 Passive
Weight 40 = 80 % of this table- Zone 3
- Caves Volcanic T1
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone3 Cave Volcanic T2 Passive
Weight 40 = 80 % of this table- Zone 3
- Caves Volcanic T2
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone3 Cave Volcanic T3 Passive
Weight 40 = 80 % of this table- Zone 3
- Caves Volcanic T3
- Max. concurrent
- 4
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks