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Swimming CritterAquatic › Freshwater

Catfish

Role
Aquatic/Freshwater/Catfish
Zones
Zone 1, Zone 2
Template
Template_Swimming_Passive
Model
Catfish

Statistics

Health

29

Speed

10 blocks/sSwimming

Damage (strongest attack)

—

Attacks

No damage values in the role data.

Behavior & attitude

Attitude toward players

Not specified

Attitude toward other NPCs

Not specified

Everyday

Reminder category
Freshwater

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Catfish

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(2)

Spawns naturally in these environments in the world.

Spawns Zone1 Fish Tier2

Weight 10 = 50 % of this table
Zone 1
ForestsMountainsAutumn
6–24Group: 3 (60 %), 4 (25 %), 5 (15 %)Liquid: Water

Spawns Zone2 Fish Tier1

Weight 5 = 50 % of this table
Zone 2
Savanna
6–24Group: 3 (60 %), 4 (25 %), 5 (15 %)Liquid: Water
Test spawn tables (1)

Developer/test entries from the game data – not relevant to normal gameplay.

  • Markers/Tests/Test_Fish_Marker

Mobs in the same family

Same role folder in game: Aquatic › Freshwater

Back to the mob database

Catfish — Hytale Mob Database | ZAP-Hosting