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Catfish
- Role
- Aquatic/Freshwater/Catfish
- Zones
- Zone 1, Zone 2
- Template
- Template_Swimming_Passive
- Model
- Catfish
Statistics
Health
29
Speed
10 blocks/sSwimming
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
Not specifiedEveryday
- Reminder category
- Freshwater
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Catfish
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(2)
Spawns naturally in these environments in the world.
Spawns Zone1 Fish Tier2
Weight 10 = 50 % of this table- Zone 1
- ForestsMountainsAutumn
Spawns Zone2 Fish Tier1
Weight 5 = 50 % of this table- Zone 2
- Savanna
Test spawn tables (1)
Developer/test entries from the game data – not relevant to normal gameplay.
- Markers/Tests/Test_Fish_Marker