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UndeadHostile

Bleached Hound

Role
Undead/Hound_Bleached
Zones
Zone 4
Template
Template_Predator
Model
Hound_Bleached

Statistics

Health

126

Speed

10 blocks/sRunning

Damage (strongest attack)

30±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee30 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

Attitude groupPredators

Neutral toward:
Prey
Ignored:
PredatorsPrey Big

Perception

View distance
12 blocks
Field of view
120°
Hearing range
8 blocks
Instant detection
4 blocks
Alarm range
28 blocks
Alarm duration
3–5 s

Combat

Attack range
2.5 blocks
Pursues targets
Yes
Pursuit speed
1 × movement speed
Race threshold
0.55
Flee distance
15 blocks
Flees even without a threat
No
Knockback factor
×0.5

Everyday

Roaming Radius
6 blocks
Leash radius
20 blocks
Leash radius (hard limit)
60 blocks
Sleeps at night
No
Shy during the day
No
Day
6:01–17:59
Breathes underwater
No
Reminder category
Undead

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Hound_Bleached

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(1)

Spawns naturally in these environments in the world.

Spawns Zone4 Forests Predator

Weight 20 = 40 % of this table
Zone 4
Forests
6–18Background: Soil

Cave & beacon spawns(1)

Spawns via spawn beacons (e.g. in caves) near players.

Zone4 Cave Aggro

Weight 15 = 20 % of this table
Zone 4
Caves
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Mobs in the same family

Same role folder in game: Undead

Back to the mob database

Bleached Hound — Hytale Mob Database | ZAP-Hosting