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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Skeleton Horse
- Role
- Undead/Horse_Skeleton
- Zones
- Zone 4
- Template
- Template_Animal_Neutral
- Model
- Horse_Skeleton
Statistics
Health
160
Speed
10 blocks/sRunning
Damage (strongest attack)
30±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 30 Physical | ±10 % | 13 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPrey
- Hostile toward:
- PredatorsPredators BigVoid
- Ignored:
- PreyPrey BigCrittersVermin
NPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 18 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Horse_Skeleton
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone4 Wastes Animal
Weight 15 = 60 % of this table- Zone 4
- Wastes
Mobs in the same family
Same role folder in game: Undead