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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Undead Cow
- Role
- Undead/Cow_Undead
- Zones
- Zone 4
- Template
- Template_Predator
- Model
- Cow_Undead
Statistics
Health
124
Speed
10 blocks/sRunning
Damage (strongest attack)
35±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 35 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredators
- Neutral toward:
- Prey
- Ignored:
- PredatorsPrey Big
NPC groups
Perception
- View distance
- 12 blocks
- Field of view
- 120°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 28 blocks
- Alarm duration
- 3–5 s
Combat
- Attack range
- 2.5 blocks
- Pursues targets
- Yes
- Pursuit speed
- 1 × movement speed
- Race threshold
- 0.55
- Flee distance
- 15 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 6 blocks
- Leash radius
- 20 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- No
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Cow_Undead
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone4 Wastes Animal
Weight 10 = 40 % of this table- Zone 4
- Wastes
Mobs in the same family
Same role folder in game: Undead