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IntelligentIntelligent › Faction › Goblin

Goblin Thief

Role
Intelligent/Faction/Goblin/Goblin_Thief
Zones
Oceans, Zone 1, Zone 2, Zone 3, Zone 4
Template
Template_Goblin_Thief
Model
Goblin_Thief

Statistics

Health

30

Speed

7 blocks/sRunning

Damage (strongest attack)

—

Attacks

No damage values in the role data.

Behavior & attitude

Attitude toward players

Not specified

Attitude toward other NPCs

Ignored

Attitude groupGoblin

Hostile toward:
SpidersSkeleton
Neutral toward:
Void
Friendly toward:
GoblinDungeon Goblin Pack

NPC groups

AggressiveCombat Music Targets Goblin CavesGoblin

Perception

View distance
12 blocks
Field of view
160°
Hearing range
8 blocks
Instant detection
2 blocks
Alarm range
30 blocks

Combat

Knockback factor
×0.5

Everyday

Roaming Radius
5 blocks
Reminder category
Goblin

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(1)

Spawns naturally in these environments in the world.

Spawns Zone1 Caves Goblins

Weight 10 = 8.3 % of this table
Zone 1
Caves Goblins
0–23Background: Trash

Cave & beacon spawns(3)

Spawns via spawn beacons (e.g. in caves) near players.

Goblin Duke Phase 3

Weight 20 = 20 % of this table
Max. concurrent
5
Per spawn
1–2
Next spawn after (game time)
5 min – 10 min
Minimum distance from player
2 blocks
Beacon radius
6 blocks
Spawn Radius
6 blocks

Goblin Duke Phase 1

Weight 15 = 15 % of this table
Max. concurrent
6
Per spawn
3–4
Next spawn after (game time)
5 min – 10 min
Minimum distance from player
2 blocks
Beacon radius
6 blocks
Spawn Radius
6 blocks

Goblin Duke Phase 2

Weight 10 = 10 % of this table
Max. concurrent
5
Per spawn
1–2
Next spawn after (game time)
5 min – 10 min
Minimum distance from player
2 blocks
Beacon radius
6 blocks
Spawn Radius
6 blocks

Spawn Marker(3)

Spawn points (markers) placed in structures or encounters.

  • Goblin Thief100 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes
  • Goblin Thief Patrol100 % of this markerWait time (game time): 1 day
  • Goblin15 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Goblin Lair, Dungeon › Stone, Mineshaft › Shaft, Monuments › Incidental

Structures (5)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Cave › Nodes

1× marker “Goblin Thief” in these structures
First Gate of the EchoTempleDrifting PlainsSeedling WoodsThe FensGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder Wastes

Dungeon › Goblin Lair

11× marker “Goblin” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (6)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier1 › Cave/Mountain_GoblinLair
  • Zone1_Tier2 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier2 › Cave/Mountain_GoblinLair
  • Zone1_Tier3 › Cave/Dungeons/Dungeon_Goblin_Lair
  • Zone1_Tier3 › Cave/Mountain_GoblinLair

Dungeon › Stone

2× marker “Goblin” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Dungeons/Dungeon
  • Zone1_Tier2 › Cave/Dungeons/Dungeon
  • Zone1_Tier3 › Cave/Dungeons/Dungeon

Mineshaft › Shaft

9× marker “Goblin” in these structures
Drifting PlainsSeedling WoodsThe Fens
Locations in world generation (3)
  • Zone1_Tier1 › Cave/Mineshaft
  • Zone1_Tier2 › Cave/Mineshaft
  • Zone1_Tier3 › Cave/Mineshaft

Monuments › Incidental

6× marker “Goblin” in these structures
Crystalline DepthsFirst Gate of the EchoDrifting PlainsSeedling WoodsThe FensShoreGolden SteppesBadlandsDesolate BasinFrostmarch TundraBoreal ReachThe EverfrostCinder WastesCharred Woodlands

More roles for this creature

The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.

Mobs in the same family

Same role folder in game: Intelligent › Faction › Goblin

Back to the mob database

Goblin Thief — Hytale Mob Database | ZAP-Hosting