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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Goblin Thief
- Role
- Intelligent/Faction/Goblin/Goblin_Thief
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Goblin_Thief
- Model
- Goblin_Thief
Statistics
Health
30
Speed
7 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
IgnoredAttitude groupGoblin
- Hostile toward:
- SpidersSkeleton
- Neutral toward:
- Void
- Friendly toward:
- GoblinDungeon Goblin Pack
NPC groups
Perception
- View distance
- 12 blocks
- Field of view
- 160°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 30 blocks
Combat
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 5 blocks
- Reminder category
- Goblin
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone1 Caves Goblins
Weight 10 = 8.3 % of this table- Zone 1
- Caves Goblins
Cave & beacon spawns(3)
Spawns via spawn beacons (e.g. in caves) near players.
Goblin Duke Phase 3
Weight 20 = 20 % of this table- Max. concurrent
- 5
- Per spawn
- 1–2
- Next spawn after (game time)
- 5 min – 10 min
- Minimum distance from player
- 2 blocks
- Beacon radius
- 6 blocks
- Spawn Radius
- 6 blocks
Goblin Duke Phase 1
Weight 15 = 15 % of this table- Max. concurrent
- 6
- Per spawn
- 3–4
- Next spawn after (game time)
- 5 min – 10 min
- Minimum distance from player
- 2 blocks
- Beacon radius
- 6 blocks
- Spawn Radius
- 6 blocks
Goblin Duke Phase 2
Weight 10 = 10 % of this table- Max. concurrent
- 5
- Per spawn
- 1–2
- Next spawn after (game time)
- 5 min – 10 min
- Minimum distance from player
- 2 blocks
- Beacon radius
- 6 blocks
- Spawn Radius
- 6 blocks
Spawn Marker(3)
Spawn points (markers) placed in structures or encounters.
- Goblin Thief100 % of this markerWait time (game time): 1 dayplaced in: Cave › Nodes
- Goblin Thief Patrol100 % of this markerWait time (game time): 1 day
- Goblin15 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Goblin Lair, Dungeon › Stone, Mineshaft › Shaft, Monuments › Incidental
Structures (5)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Cave › Nodes
1× marker “Goblin Thief” in these structuresDungeon › Goblin Lair
11× marker “Goblin” in these structuresLocations in world generation (6)
- Zone1_Tier1 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier1 › Cave/Mountain_GoblinLair
- Zone1_Tier2 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier2 › Cave/Mountain_GoblinLair
- Zone1_Tier3 › Cave/Dungeons/Dungeon_Goblin_Lair
- Zone1_Tier3 › Cave/Mountain_GoblinLair
Dungeon › Stone
2× marker “Goblin” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Dungeons/Dungeon
- Zone1_Tier2 › Cave/Dungeons/Dungeon
- Zone1_Tier3 › Cave/Dungeons/Dungeon
Mineshaft › Shaft
9× marker “Goblin” in these structuresLocations in world generation (3)
- Zone1_Tier1 › Cave/Mineshaft
- Zone1_Tier2 › Cave/Mineshaft
- Zone1_Tier3 › Cave/Mineshaft
Monuments › Incidental
6× marker “Goblin” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 30 | — | — | |
| 30 | — | — | |
| 30 | — | — |
Mobs in the same family
Same role folder in game: Intelligent › Faction › Goblin