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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Goblin Thief
Variant of Goblin ThiefThe same creature in a different behavioral or contextual role.
- Role
- Intelligent/Faction/Goblin/Dungeon/Dungeon_Goblin_Thief
- Template
- Template_Dungeon_Goblin_Thief
- Model
- Goblin_Thief
Statistics
Health
30
Speed
7 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
IgnoredAttitude groupGoblin
- Hostile toward:
- SpidersSkeleton
- Neutral toward:
- Void
- Friendly toward:
- GoblinDungeon Goblin Pack
NPC groups
Perception
- View distance
- 18 blocks
- Field of view
- 160°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 30 blocks
Combat
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 5 blocks
- Reminder category
- Goblin
Occurrences
Spawn Marker(2)
Spawn points (markers) placed in structures or encounters.
- Dungeon Goblin Thief100 % of this markerWait time (game time): 10 days
- Dungeon Goblin Thief Manual100 % of this markerWait time (game time): 1 hr.
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 30 | — | — | |
| 30 | — | — | |
| 30 | — | — |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(1)
Mobs in the same family
Same role folder in game: Intelligent › Faction › Goblin › Dungeon