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BlocksTorch

Torch On Loop

Sound Event · Infinite loop · 1 layer · 1 variant

This asset is deprecated - use parent asset instead.

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -10 dB · Infinite loop · Random Volume -4 … 0 dB · Random Start Point Up To 8 s

Torch_Burn_Loop_01Mono · 48 kHz · 10.5 s · 126.3 KB

0:000:10

Technical details

Event ID
SFX_Torch_On_Loop
Game File
Server/Audio/SoundEvents/BlockSounds/Torch/SFX_Torch_On_Loop.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
1 BlocksInherited
Maximum hearing distance
5 BlocksInherited
Spatiality (Spatial Blend)
0.5Inherited
Concurrent instances
25Inherited
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Torch_Default_LoopMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, Layers, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 10.5 s · 126.3 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Torch On Loop — Hytale Sound Database | ZAP-Hosting