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BlocksTorch

Torch Default Loop

Sound Event · Infinite loop · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -10 dB · Infinite loop · Random Volume -4 … 0 dB · Random Start Point Up To 8 s

Torch_Burn_Loop_01Mono · 48 kHz · 10.5 s · 126.3 KB

0:000:10

Technical details

Event ID
SFX_Torch_Default_Loop
Game File
Server/Audio/SoundEvents/BlockSounds/Torch/SFX_Torch_Default_Loop.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
1 BlocksInherited
Maximum hearing distance
5 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
25
Interruption prevented
no
Audio category
AudioCat_Ambient (0 dB)
Inherits from
SFX_Attn_ExtremelyQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 10.5 s · 126.3 KB

Template for 1 more events

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Torch Default Loop — Hytale Sound Database | ZAP-Hosting