Mud Hit
Sound Event · 0.89 s – 1.13 s · 2 layers · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -6 dB · Random Pitch -2 … +2 st
Mud_Hit_01Mono · 44.1 kHz · 1.13 s · 29.8 KB
Mud_Hit_02Mono · 44.1 kHz · 1.07 s · 30.6 KB
Mud_Hit_03Mono · 44.1 kHz · 1 s · 27.2 KB
Mud_Hit_04Mono · 44.1 kHz · 0.89 s · 27.4 KB
Layer 2
Volume +1 dB
Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB
Technical details
- Event ID
- SFX_Mud_Hit
- Game File
- Server/Audio/SoundEvents/BlockSounds/Mud/SFX_Mud_Hit.json
- Event volume
- -4 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.13 s · 29.8 KB
Template for 1 more events
Used by
Items and blocks (9)
Hive Soil
Soil_Hive
- Block sound set · Hit
Mud
Soil_Mud
- Block sound set · Hit
Poison
Fluid_Poison
- Block sound set · Hit
Poisoned Roots
Soil_Roots_Poisoned
- Block sound set · Hit
Poop
Ingredient_Poop
- Block sound set · Hit
Red Slime
Fluid_Slime_Red
- Block sound set · Hit
Slime
Fluid_Slime
- Block sound set · Hit
Tar
Fluid_Tar
- Block sound set · Hit
Void Tar
Fluid_Tar_Void
- Block sound set · Hit
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5