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BlocksMud

Mud Hit

Sound Event · 0.89 s – 1.13 s · 2 layers · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -6 dB · Random Pitch -2 … +2 st

Mud_Hit_01Mono · 44.1 kHz · 1.13 s · 29.8 KB

0:000:01

Mud_Hit_02Mono · 44.1 kHz · 1.07 s · 30.6 KB

0:000:01

Mud_Hit_03Mono · 44.1 kHz · 1 s · 27.2 KB

0:000:01

Mud_Hit_04Mono · 44.1 kHz · 0.89 s · 27.4 KB

0:000:00

Layer 2

Volume +1 dB

Block_Hit_WeightMono · 44.1 kHz · 0.5 s · 10 KB

0:000:00

Technical details

Event ID
SFX_Mud_Hit
Game File
Server/Audio/SoundEvents/BlockSounds/Mud/SFX_Mud_Hit.json
Event volume
-4 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_BlockSounds (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.13 s · 29.8 KB

Template for 1 more events

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Mud Hit — Hytale Sound Database | ZAP-Hosting