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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Yeti
- Role
- Creature/Mythic/Yeti
- Zones
- Zone 3
- Template
- Template_Predator
- Model
- Yeti
Statistics
Health
226
Speed
5 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredatorsBig
- Neutral toward:
- PreyPrey BigSpiders
- Ignored:
- PredatorsPredators Big
NPC groups
Perception
- View distance
- 8 blocks
- Field of view
- 120°
- Hearing range
- 12 blocks
- Instant detection
- 2 blocks
- Alarm range
- 18 blocks
- Alarm duration
- 4 s
Combat
- Attack range
- 3.25 blocks
- Pursues targets
- Yes
- Pursuit speed
- 0.8 × movement speed
- Race threshold
- 0.55
- Flee distance
- 11 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 8 blocks
- Leash radius
- 30 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- Yes
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Mythic
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Yeti
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Yeti100 % of this markerWait time (game time): 1 dayplaced in: Npc › Yeti
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Npc › Yeti
6× marker “Yeti” in these structuresMobs in the same family
Same role folder in game: Creature › Mythic