Drag to rotate
Living Spark
- Role
- Creature/Mythic/Spark_Living
- Zones
- Zone 1, Zone 2, Zone 4
- Template
- Template_Animal_Neutral
- Model
- Spark_Living
Statistics
Health
61
Speed
4 blocks/sRunning
Damage (strongest attack)
5±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 5 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPrey
- Hostile toward:
- PredatorsPredators BigVoid
- Ignored:
- PreyPrey BigCrittersVermin
NPC groups
Perception
- View distance
- 16 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 18 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Elemental
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Spark_Living
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(2)
Spawns naturally in these environments in the world.
Spawns Zone4 Forests Predator
Weight 10 = 20 % of this table- Zone 4
- Forests
Spawns Zone4 Volcanoes Predator
Weight 10 = 20 % of this table- Zone 4
- Volcanoes
Cave & beacon spawns(7)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Cave Volcanic T2 Passive
Weight 50 = 50 % of this table- Zone 1
- Caves Volcanic T2
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone1 Cave Volcanic T3 Passive
Weight 50 = 50 % of this table- Zone 1
- Caves Volcanic T3
- Max. concurrent
- 4
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone1 Cave Volcanic T1 Passive
Weight 40 = 40 % of this table- Zone 1
- Caves Volcanic T1
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone2 Cave Volcanic T2 Passive
Weight 50 = 50 % of this table- Zone 2
- Caves Volcanic T2
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone2 Cave Volcanic T3 Passive
Weight 50 = 50 % of this table- Zone 2
- Caves Volcanic T3
- Max. concurrent
- 4
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Zone2 Cave Volcanic T1 Passive
Weight 40 = 40 % of this table- Zone 2
- Caves Volcanic T1
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
1 more spawn tables
Zone4 Cave Volcanic Passive
Weight 50 = 50 % of this table- Zone 4
- Caves Volcanic
- Max. concurrent
- 4
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 25 blocks
Mobs in the same family
Same role folder in game: Creature › Mythic