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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Hatworm
- Role
- Creature/Mythic/Hatworm
- Template
- Template_Animal_Neutral
- Model
- Hatworm
Statistics
Health
20
Speed
4 blocks/sRunning
Damage (strongest attack)
5±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 5 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPrey
- Hostile toward:
- PredatorsPredators BigVoid
- Ignored:
- PreyPrey BigCrittersVermin
Perception
- View distance
- 16 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 18 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- No
Drops
This mob drops nothing.
Drop table: Drop_Hatworm
Occurrences
No spawn table in the game data — this mob is probably spawned another way (summoning, encounter, boss fight, script).
Mobs in the same family
Same role folder in game: Creature › Mythic