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Black Wolf
- Role
- Creature/Mammal/Wolf_Black
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Predator
- Model
- Wolf_Black
Statistics
Health
103
Speed
10 blocks/sRunning
Damage (strongest attack)
27±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Bite | 27 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredatorsBig
- Neutral toward:
- PreyPrey BigSpiders
- Ignored:
- PredatorsPredators Big
NPC groups
Perception
- View distance
- 10 blocks
- Field of view
- 120°
- Hearing range
- 12 blocks
- Instant detection
- 2 blocks
- Alarm range
- 18 blocks
- Alarm duration
- 3 s
Combat
- Attack range
- 2.5 blocks
- Pursues targets
- Yes
- Pursuit speed
- 0.65 × movement speed
- Race threshold
- 0.55
- Threat display
- Howl
- Flee distance
- 11 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 15 blocks
- Leash radius
- 30 blocks
- Leash radius (hard limit)
- 80 blocks
- Sleeps at night
- No
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Predator
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Wolf_Black
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone1 Plains Predator
Weight 5 = 100 % of this table- Zone 1
- Plains
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Wolf Black100 % of this markerWait time (game time): 1 dayplaced in: Monuments › Encounter
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Monuments › Encounter
2× marker “Wolf Black” in these structuresRole inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Serves as the basis for(1)