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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Kweebec Razorleaf
Variant of Kweebec RazorleafThe same creature in a different behavioral or contextual role.
- Role
- Intelligent/Temple/Temple_Kweebec_Razorleaf_Patrol4
- Template
- Template_Temple
- Model
- Kweebec_Sapling_Razorleaf
Statistics
Health
1
Speed
5 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Weapon / main hand
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
Not specifiedPerception
- Field of view
- 180°
Everyday
- Reminder category
- Kweebec
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Temple Kweebec Sapling Razorleaf Patrol4100 % of this markerWait time (game time): 1 day
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 1 | Neutral | — | |
| 105 | Neutral | Drop_Kweebec_Sapling_Razorleaf | |
| 105 | Neutral | Drop_Kweebec_Sapling_Razorleaf | |
| 1 | Neutral | — | |
| 100 | Neutral | Drop_Kweebec | |
| 1 | Neutral | — | |
| 1 | Neutral | — | |
| 1 | Neutral | — | |
| 1 | Neutral | — | |
| 1 | Neutral | — |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Mobs in the same family
Same role folder in game: Intelligent › Temple