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Molerat
- Role
- Creature/Vermin/Molerat
- Zones
- Zone 1
- Template
- Template_Predator
- Model
- Molerat
Statistics
Health
61
Speed
6 blocks/sRunning
Damage (strongest attack)
23±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 23 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredators
- Neutral toward:
- Prey
- Ignored:
- PredatorsPrey Big
Perception
- View distance
- 12 blocks
- Field of view
- 120°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 18 blocks
- Alarm duration
- 3–5 s
Combat
- Attack range
- 3 blocks
- Pursues targets
- Yes
- Pursuit speed
- 0.6 × movement speed
- Race threshold
- 0.55
- Flee distance
- 15 blocks
- Flees even without a threat
- Yes
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 10 blocks
- Leash radius
- 30 blocks
- Leash radius (hard limit)
- 60 blocks
- Sleeps at night
- No
- Shy during the day
- Yes
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Critter
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Molerat
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(3)
Spawns via spawn beacons (e.g. in caves) near players.
Zone1 Mineshafts Passive
Weight 40 = 40 % of this table- Zone 1
- Mineshafts
- Max. concurrent
- 2
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Forests Passive
Weight 20 = 20 % of this table- Zone 1
- Caves Forests
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone1 Cave Swamps Passive
Weight 20 = 20 % of this table- Zone 1
- Caves Swamps
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Mobs in the same family
Same role folder in game: Creature › Vermin