/chunk
Commands related to chunks
Also available as: /chunks
Spelling
This command is a group: it does nothing on its own and requires a subcommand, for example /chunk fixheight.
Subcommands (16)
/chunk fixheight <x z> [--world=<value>]
Regenerate chunk lighting
/chunk height [--world=<value>] [--x z=<value>]
Dump a chunk's heightmap (HeightmapColumn) for debugging
/chunk forcetick <x z> [--world=<value>]
Force all blocks in a chunk to tick
/chunk info <x z> [--world=<value>]
Get information about a chunk
/chunk lighting <x y z> [--world=<value>]
Print lighting info of a chunk to console
/chunk load <x z> [--world=<value>] [--markdirty]
Load a chunk in a world
/chunk marksave <x z> [--world=<value>]
Mark a chunk to be saved in a world
/chunk maxsendrate [--player=<value>] [--sec=<value>] [--tick=<value>]
Set or view section send rate settings for a player
/chunk regenerate <x z> [--world=<value>]
Regenerate chunk
/chunk resend [--player=<value>] [--clearcache]
Force resend all chunks to a player!
/chunk savequeue [--world=<value>]
Show section save queue depth and in-flight save counts
/chunk shape [--player=<value>] [--hot-only]
Render a debug cube for each loaded section for a player, colored by hot/cold
/chunk storagestats [--world=<value>] [--json]
Dump stats from the active chunk storage backend
/chunk tint <color> [--radius=5] [--sigma=1.5] [--blur]
Tint the chunk you're standing in
/chunk tracker [--player=<value>]
Display chunk tracker information for a player
/chunk unload <x z> [--world=<value>]
Unload a chunk in a world
Permissions
- Permission
hytale.system.command.chunk
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.