Workbench Upgrade Start Default
Sound Event · 2.92 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
Workbench_Upgrade_Start_01Mono · 48 kHz · 2.92 s · 25.2 KB
Technical details
- Event ID
- SFX_Workbench_Upgrade_Start_Default
- Game File
- Server/Audio/SoundEvents/SFX/Crafting/SFX_Workbench_Upgrade_Start_Default.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2.92 s · 25.2 KB
Used by
Items and blocks (7)
Alchemist's Workbench
Bench_Alchemy
- Block · Workbench upgrade
Armorer's Workbench
Bench_Armour
- Block · Workbench upgrade
Blacksmith's Anvil
Bench_Weapon
- Block · Workbench upgrade
Farmer's Workbench
Bench_Farming
- Block · Workbench upgrade
Furnace
Bench_Furnace
- Block · Workbench upgrade
Tanning Rack
Bench_Tannery
- Block · Workbench upgrade
Workbench
Bench_WorkBench
- Block · Workbench upgrade
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from +6 dB to 0 dB