Workbench Close
Sound Event · 3 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB
Workbench_Close_01Mono · 44.1 kHz · 3 s · 52.7 KB
Technical details
- Event ID
- SFX_Workbench_Close
- Game File
- Server/Audio/SoundEvents/SFX/UI/Interactions/Benches/SFX_Workbench_Close.json
- Event volume
- -8 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 3 s · 52.7 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5