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NPCsBeastsWolf

Wolf Sleep

Sound Event · Infinite loop · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -0.9 … +0.8 dB · Random Pitch -1.82 … +1.65 st

Wolf_Sleep_01Mono · 44.1 kHz · 5.89 s · 184.7 KB

0:000:05

Wolf_Sleep_02Mono · 44.1 kHz · 6.44 s · 224 KB

0:000:06

Technical details

Event ID
SFX_Wolf_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Wolf/SFX_Wolf_Sleep.json
Event volume
-14 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Wolf (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 5.89 s · 184.7 KB

Used by

NPCs (3)

Black Wolf

Wolf_Black

  • Animation · Sleep

Bleached Hound

Hound_Bleached

  • Animation · Sleep
1 debug, template and unnamed entries

Test Reference Instruction Impl

Test_Reference_Instruction_Impl

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Wolf Sleep — Hytale Sound Database | ZAP-Hosting