Wolf Alerted
Sound Event · 1.26 s – 2.11 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -4.5 … 0 dB · Random Pitch -1.82 … +1.65 st
Wolf_Alerted_01Mono · 44.1 kHz · 2.11 s · 66.3 KB
Wolf_Alerted_02Mono · 44.1 kHz · 1.64 s · 55 KB
Wolf_Alerted_03Mono · 44.1 kHz · 1.26 s · 45.7 KB
Technical details
- Event ID
- SFX_Wolf_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Wolf/SFX_Wolf_Alerted.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 3
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Wolf (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.11 s · 66.3 KB
Used by
Items and blocks (1)
NPCs (3)
Black Wolf
Wolf_Black
- Animation · Alerted
- Animation · Threaten
Bleached Hound
Hound_Bleached
- Animation · Alerted
- Animation · Threaten
1 debug, template and unnamed entries
Test Reference Instruction Impl
Test_Reference_Instruction_Impl
- Animation · Alerted
- Animation · Threaten
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -10.5 dB to -4.5 dB
- Volume from +6 dB to 0 dB